Harbor Warp One
Harbor Warp One is Earth's interstellar space harbor. Space harbors are
floating freely in R-field. In freely floating harbor cargo's handling
is easy. In the top floors for passengers, corridors have rolling floors and
rails for moving.
In space smaller cargo is hauled in containers and tanks.
Containers for animals have tranquilizer system for storms. When ship goes
into storm, animals are put to sleep and bound to container floor. Bounding is
made with foam and belts.
Space harbor gate outlets can be chained so, that each car has it own gate.
Train cars are named so, that number refers to car's length. Letters C, P, etc
refer to car type. C is cargo and P is passenger car. Letters are used also
differentiating trains, travel together. C or C with sequence number is cargo
train. A is passenger train.
Trains have captain, pilot and seven co-pilots. Pilots work 5.5 hours in 6
hour shifts. Train has also 8 mechanics for the engine room. Settler
trains crew for passengers is typically collected from settlers. First settler
trains return without cars. After settlement get it's production going,
returning trains haul mined, drilled and manufactured products to other
planets.
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The Shoes
During storms selected crew members gather into waitresses room, waiting
for distress calls from passengers. They use electro magnetic shows, that
keeps them nailed to the floor. Magnet activates, when you put weight on the
shoe. Magnet de-activates, when lift your feet and take weight away from the
shoe.
With space shoes you can move with kick power. Sleeve wings are fit for
swim-like moments. When you move your hands forwards, you twist your arms so,
that wings are aligned with your body. For the back drag and movement you
"open" sleeve wings. Possible to use space shows with similar kind
of principle. Frogs have flap feet and front paws. Frog styled kicks fits well
with space shoes.
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JRD Settlement
JRD settlements are funded with public debts and private investments. With
voluntary works settlers can reduce the initial debt. After settlement
provides work to it's citizens, public debts are transferred to local pension
funds.
JRD always build a small industrial district into residential settlements.
Industrial district has small sawmill, blacksmith, steel foundry, brick
furnace, cement factory, casting facility for urethane, unit for glass making,
etc. Sawmill unit is enhanced with a limited capability to produce carton,
chip and hardboards. Units in industrial district are small. District is built
with ready made machines. After the basement is finished, machines for the
unit are dropped to the district and bolted to their places. District's
capacity is defined with the number of units. District can for example have
four sawmill units.
Industrial district has at two tractors with big toolset and also an electric
mining machine for landscaping and stone block production. Another
tractor has front loader. Toolset has detachable forest harvester tool. Forest
harvester tool collect trunks into parked and-or towed trailer.
During the trip to settlement, settlers are taught jobs and production of
the things you can do in industrial district. Machinery in industrial
district belongs to community, it can be used in both daytime jobs and
voluntary projects. Industrial district has machines for making roads,
dragging cables, ditches and water pipes. After settlement is
"finished" industrial district becomes communal workers' workshop,
which is open for hobbyists and do-it-yourself people.
Standard JRD settlement pack includes also a power plant, plants owner is
the settler community. When possible plant is R&D solar plant with coal
furnace. Plant is often accompanied with wood-coal factory. In coal furnace
you can burn also chopped firewood.
New settlement has all kinds of temporal workers and contractors, that help
settlers and settling companies to initiate the settlement. Great deal from
landscaping is made by contractors.
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Sand beach
Polaris A cars are 80 meter long. Sand beach lake is around 20 meters wide,
40 meters long and 3 meter deep pool. Pool has hydraulic, tilting sand floor.
Depth can be adjusted with hydraulic floor. Floor doesn't change pools water
volume, it floats in the pool.
Sand beach occupies two common floors. Sand beach doesn't have regular
staff. Like for example cleaners. Big cleaning projects are made as voluntary
works. Beach has bar, snack, candy, ice-cream and kiosk mates. Mates are
robotic wending machines. You need cash-card, debit-card or credit-card for
the usage. Common on ground mates accept also cash payments. Beach simulate
sun light with strong lights. Lights can simulate earthly sun with around 700
lux maximal lighting power.
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Distances, speeds and times
Moon's distance is said to be 400 000 km. Actual distance should be
around 40 000 km. With this distances in the story are divided by ten. North
star's distance to earth is said to be 430 light years. Story divides given
distances with 10. So that distance to North Star is 43 light years. Printed
distances are used for giving some kind of scale to space trips and
distances in space.*
After this trains' cruise speed is 60 warp. Train travels one light year
in a week. With these trip to North Star takes 43 weeks. Centaurus is 0.4
light years from Earth. Trips from Earth to Centaurus takes only few days.
Speeds are possible with trains new engines, that doesn't have any moving
parts. Warp engine is derived from common rocket engine. In 60 warp speed,
resistors temperatures are around 2 500 C. Higher temperatures melt the
resistors. Resistors burn almost everything that comes into way. Exhaust
gases colors changes a little all the time. Base color is gas-welder blue.
Warp is 1 000 000 000 km/h or 1 billion km/h. Light year is around 10 000
000 000 000 km or 10 trillion kilometers. Some chapters on this site
sets warp incorrectly to only 1 million km/h. Warp is defined on 3rd April
2023.
Interplanetary flights are made with around 1 000 000 km/h speed. Trips
to for example moons are made with only 100 000 km/h speed. Accelerations
and decelerations need lots of time and space. Commercial warp speed
cruising is allowed on marked and supervised space ways. Beacon system warns
ships from storms and anomalies. Other spacecrafts are not allowed to go
anywhere near the warp ways.
Collisions with R-field molecules should fade distant stars from the sky.
Stars, which are visible to eye, should not be very far from earth. R-fields
fading effect can turn out to be even bigger than G-fields. Collisions with
atoms take power away from light beams.
* Stardust chapter uses Wikipedia's distance tables. In Wikipedia
North Star is only 430 light years from earth, in earlier star book distance
is 840 light years.
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Empowering trains
Warp crafts electric jets are powered with
few HF cylinders. When train is stopped few HF cylinders are also held active,
they empower connected cars. For emergencies each car has a small HF
cylinder system. In dark space cars cool down very quickly. Cars must be
heated all the time. Passenger cars are made so, that heating system is in
the car. Car's own HF cylinders can be used for powering heaters, lights and
others. Passenger cars have ship like door systems, that allows you to close
and isolate leaking sections.
Big spare part storages are right after engine room. They are in the
space, that is used for redirecting thrust and heat away from train.
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Stardust chapter - How to define stars distance from earth
Stardust chapter uses Wikipedia's distance tables for setting star
constellations distances from earth. Distance is an average from 10 most
meaningful stars in the system : Ursa Major 11, Draco 17, Lynx
25, Cepheus 28, Cassiopeia 30 and Ursa Minor 34 light
years from Earth. With changed background data North Star came closer to
Earth. In Ursa Major, Dubhe star is closest to direct route from Earth
to North Star.
Descriptive or 3D geometry allows you to estimate stars distances from
earth. Estimation needs high precision star maps from winter, spring, summer
and fall breaks. After you get the maps, you rotate them so, that they
match. In 3D geometry closest stars move more than distant stars. Earth
track around sun provides farthest observation points for stars. From the
break day maps, you can estimate distances with stars movement in opposite
maps. Name of this measuring system is Parallax. With maximal Earth and
solar system distances, results are wild. Accurate Parallax measuring needs
observation point in some other Centaurus star system.
Laser radar, that works with x-Rays, doesn't need 2nd observation point.
But it needs calibration parameter for eliminating possible speed losses.
With adjustable x-Ray laser you can get readings from at least all visible
stars. x-Ray laser can detect planets and moons, too. It is possible to
build gaseous, vibrating pressure bulbs. With gaseous bulb you can get to
higher frequencies than with mechanical bulb. Waves and Laser bulbs power
can be boosted with hi-beams and flash lights rounded reflector system.
Star maps are nowadays made rather bluntly. Old star constellations are
used as areas. All lights which are inside constellation's area, are counted
into constellation. Therefore modern constellations can have distant
galaxies and star clusters which are in the constellation's area. It is
not possible for a galaxy to be anywhere near Earth and Sun. If most distant
stars are placed to 1000 light years from earth, all galaxies must be over
10 000 light years from Earth. Galaxy, that shows as a star must be very far
from Milky Way. Galaxies don't have a physical center, star like bright spot
must come from the stars in the galaxy.
When you gaze stars with some optical device, optical devices can add and
reduce lights into shown picture. So called double-stars for example are
often created in the used telescope. Air humidity can sparkle like crystal.
Telescope bring these invisible sparkling molecules into sight. Distance scrub
colors from star shine. Due to fading colored spots in sight and telescope
should be in our solar system and very close to earth.
First 48 star constellations were booked 2 200 years ago. Observation and
naming times can be much older than booking times. After Greeks, during 17th
and 18th century, 41 constellations were added to the list. Nowadays skies
have 88 constellations.
It is quite obvious, that original constellation stars were defined with
yearly day-break or some other system, that takes notice the distance to
earth. Old constellations fill the sky with random basis. One constellation
has stars with varying size and lightness levels. Old, well known
constellations must have some system, with what old star gazers formed them.
Besides estimated distance, old Greek legends talk about observations from
the newly born stars and star constellations. Distance and birth time are
the only ways, old star gazers could create named constellations.
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Interstellar trains
Interstellar trains have more car classes than other. Cars are 30 meters
wide and 30 meters tall. There are few 60, 90 and 120 meter wide cars. Car
lengths are 80, 40, 20 and 120 meters. All car classes are built from the
same cage modules. First cars in the train are enforced, heat resistant
cargo cars.
Warp speed cruising needs warp craft. Warp craft creates a hole for towed
car row. Warp speed cruising doesn't need enforced cars. Cars are the same,
you use in common space trains. Therefore warp speed train must slow down in
storm system, that can throw cars away from the aerodynamic hole. Long
trains storm strength is smaller than short trains. Warp trains acceleration
and deceleration times are long, in order to be capable of using common
cars, Warp trains' accelerations and decelerations cannot be done faster
than in common space train. Warp train cannot exhaust cars more than common
train. Warp train can never have open cars and cars with varying widths and
heights. Turbulences and air resistance forces tear non-standard cars into
pieces. At warp speeds train is very clumsy, major course changes need, that
train slows down.
Trains maximal non-stop trip times are three years. Time limit comes from
food's maximal expiration times. Conserved and fried food remains good
around 3 years.
- Residential cars
for settlers are unique to interstellar trains. Cruise cars with seats and cabins
for few week trips, they match cruise ships.. Third passenger car is for
short trips, third type works as substitute for planes, trains and buses.
- Trains have special cargo cars for hauled animals. In
cargo cars animals live in boxes, pastures are possible. When train enters
storm, animals are bound to floor. They are tranquilized and after that
chain mountings are enforced with foam, that fills the box. Foam finalizes
animals mounting to floor. Animals head is the only open thing, When you
foam neck, scull stays at it's place and sleeping animal can breath.
- Cargo cars have two types. One car is for containers and another is open.
Open cars floor counts and heights varies. Some open cars have tanks for
hauling liquids and gases.
- Livestock has special car. Car has floors for hens and eggs, cows
and milk, pigs and meat. can breath. Livestock car has butcher, dairy
and egg-packing units. Live stock car is not usually used when
cruising. At destination car is opened and possibly dropped to the ground.
- Settler trains have workshop cars and cargo cars for manufactured
products.
- During the trips to destination, settler train hauls interstellar
passengers in cruise cars.
- Settler trains have kinds of residential cars. There are cars for settlers
and traveling labor. Labor cars are often dedicated by the task. They have
workers temporal-permanent homes, workshops and raw material storages.
<< Newest >>
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Trip through constellations
In the story Sun is counted as a star in Centaurus constellation. Centaurus
is big southern constellation, it has 18 stars. Sun connects to Alfa and
Beta Centauri's. Alfa Centauri's name is Rigil Centauri or simply Rigil.
Beta Centauri's name is Hadar. Lambda Centauri is third star, that is near
Earth in planar star maps. Lambda's dimness hints, that it is quite a lot
lower than Sun, Rigid and Hadar.
Rigil and Hadar are almost right under Dubhe in Big Dipper and Giausar in
Dragon. Errai in Cepheus is the last pit stop in trip to North Star. Errai
alias Cepheus Gamma is on the other side, than earlier stars. Story uses
earlier average distances for setting Z-coordinates to constellations and
their stars. Distances and visiting orders are not necessarily right. But
you got to start from something.
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Stars brightness is informed with apparent magnitude. Apparent magnitude
is measured with cameras exposure system. Apparent magnitude is calculated
and reversed mathematically from the sensor's reading. With these, magnitude
comes from the star beam's flow power. Magnitude eliminates star's size on
the lens. Measurement of apparent magnitude needs microscopic, high
precision sensor elements. Cameras and lightning meters work with light
sensitive resistors. Easy way to measure magnitudes is telescope, that has
calibrated, separate exposure meter with adjustable measurement area. When
you calibrate magnitude meter to the center of lens, it is easy to target
the magnitude meter into stars.
Direct sun light's magnitude is around -25. Brightest stars magnitude is
around 0. Last visible stars magnitude is around 6. Stars whose magnitude is
greater than 6 can be seen with telescopes only. Alongside with
apparent magnitude there is useless and very inaccurate absolute magnitude.
In theory absolute magnitude says how bright some star is, but useful and
truthful absolute magnitude would need stars accurate distances from
earth. When star has only one announced magnitude it is always
apparent magnitude.
In principle magnitude has direct connection to star's distance from
Earth. Rigil's magnitude is -0.01 and Hadar is 0.61. Dubhe in Ursa Major is
1.79, Giausar in Dragon is 3.82, Errai in Cepheus is 2.59, Polaris in
Ursa Minor is 1.97. With magnitudes North Star is rather close to
earth. Magnitudes are calculated with reversed logarithmical system.
Distance brings dispersion into stars lighting power. Stars size is
another thing, that affects dispersion effect. Star dust and others
fade stars much like clouds hide sun.
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Light wave doesn't lose it's brightness, when distance grows. It shows
best, when you drive car on highway during night time. You can see incoming
cars' lights right after car comes into your sight. When car gets closer,
it's lights don't get any brighter. But lights flow power starts to hinder
your eyes. Car, that comes with hi-beams, makes you temporarily blind.
Lights and also stars brightness can be checked from digital photos.
It is well known, that sky's blue color is born in atmosphere. At equator
sky is gray, blue color comes with distance to equator. Similar kind of
coloring effects are possible also with star beams. From rainbows and
evening suns we know, that all colors are possible. Ocean and lake waters
blue colors are born with the same system. Water is colorless substance.
When you look at moon, it has rather clear and stable division to darker
and lighter areas. During the night division system moves slowly. Movement
cannot come from Moon's rotation around Earth or Earth's rotation around
it's axle. Estimated earlier, that bright areas are water, dark areas
continents. Moon day could last 24 hours, just like earth day ... on each
time zone, moon shows a different face.
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Star maps and space coordinates
Space objects location is defined with two coordinates. In star maps Right Ascension defines
object's place on common 2
dimensional N-E-W-E map. Objects Up-Down position is defined with
declination angle. On two dimensional star map hint for declination angle is
given as distance from center. Stars near center are right above and below
earth. Star maps follow your sight on either northern or southern
hemisphere.
Space X-Y axis's and planes are aligned with Earth's equator. Star, whose
declination angle is 0, rotates at the same level with equator. Declination
angle is the angle against X-Y planar and equator.
Right Ascension is divided with 24 hour clock. North is at zero hour,
south is at noon. Didn't find a system, how directions are defined. In
general star maps, Pisces are in the north or zero hour. Orion is at 6
o'clock, Virgo in the noon.
Declination angle goes from -90 to 90 degrees. Degrees are divided to
minutes and seconds. Computer needs that you convert minutes and seconds
into fractions of degree. Space coordinate system leaves distances to stars
open.
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Earth's rotation around it axis changes visible sector in the sky all the
time. When you gaze stars, you must search the visible sector for your
location. After that you can use date and time for estimating your current view from the
sky. Quite many define their gazing location with visible
constellations and their current looks.
When you for example gaze North star, it is right above you only at north
pole. At equator North Star is in your horizon. You don't tilt your neck for
watching it. You look straight forwards, with zero tilt angle in your neck.
Earth's rotation forces you to turn around with the hour. Seasons and dates changes Earth's absolute
night and star gazing times. If we set midnight of 1st January to absolute
midnight, during summers wintertime's absolute midnight takes place at noon.
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