Sugar cane is farmed in poorer, tropical countries. Brazil is the biggest
producer in the world.
Worldwide sugar production is around 180 million tons a year. 3/4th comes
from cane, 1/4th from sugar beet.
Sugarcane is tree / flower like plant. In 1.5 x 1.5 meter hectare there are
4 444 sugarcanes. When so, one cane weighs 14-18 kg.
Cane is perennial plant, it lives 4 years.
During it's life time, it can be harvested four times, with 9 - 24 months
interval.
Growth speed is dependent on heat and humidity. In rainforest growth takes a
year, and colder areas 2.
It is said, that plant likes 32C- 36C temperatures. Watered desert is optimal
growth place for sugarcane.
Cane starts to grow from the planted body part or seeds. Planting depth is 15
- 50 cm.
Planting pit must be filled with water, after planting, you water the plant
generously.
Recommended planting density on the field is 150 x 150 cm grid.
Cane needs 60 cm rainfalls, and good harvest 100 - 150 cm rainfalls per
year.
Since it needs water, it obviously needs also lots of CO2.
Plant is not very demanding with soil. It prefers dry soil from wet.
Plant needs quite a lot of heat and sunshine.
Typical harvest is said to be 60-80 tons per hectare, with 12 month
harvesting interval.
When you calculate things, machinery goes with higher 80 ton value and
production with lower 60 tons.
The maximum harvests are said to 120 tons per hectare. In India they talk
about steady 100 tons per hectare, after 12 months growth.
With 60 tons per hectare, farmed area falls to 1.5 million
km2 and 15 000 cells.
The big harvests are good to soil problem, but tricky with machinery.
For 120 cm yearly watering, you got to build a big water pipe from ocean to fields.
Fields need 10 cm watering per month, on daily level it means 3 mm per day.
It is possible, that ocean water for sugar oil fields can be cleaned from
salt with filters.
Salt particles are quite a lot bigger than water
molecules.
Another source says, that plant needs 60 cm rainfalls a year. And around
1 mm per day.
Cane fields do not need yearly sowing.
It doesn't need big storages. You can harvest, when needed. Close the
watering system, wait a while and go to field.
When you harvest canes, you should never break the skin. Sugar reacts
quickly with water and liquids.
You should always pick the cane as whole. And keep the machinery and
storages dry.
Sugarcane looks like desert plant. Cane does not have seeds. It is
storage, where cane keeps water and energy.
It collects water and energy very efficiently, just like cactus and other
desert plants.
When you farm cane, without drought and bad times, it collects water and
energy all the time.
Quite obvious, that if you leave sugarcane without care into drought,
shadows or cold, it starts to consume the cane-storage.
|
|
Machinery for sugar oil fields
- Sugar oil field needs sowing system, harvesting-transportation system,
seed collection system and greenhouse system..
- Storing system must remove and keep humidity away from sugar plants.
Sugar is sensitive to water and liquids.
The harvester units could share the pipeline widths, 20 meters
With 20m width processing of 1 km2
area needs 50 km drive.
With 6 km/h walking speed one box needs 9 working
hours drive. You can build storing / storage system so, that you can
sow and harvest all-day-long, in three shifts. With 24 hour day and three shifts one machine
processes 2.88 km2 per day.
The harvester collects 6 000 - 8 000 tons / shift. It makes 700 -
900 tons in hour.
Three shift machine harvests 18 000 - 24 000 tons a day. When required harvesting
capacity is 21 million tons a day, you need 1 130 harvesters.
5 days working week increases the need for weekday harvesting with 42
million tons. When so you need 30 million tons a day and 1 700 harvester
teams.
Caterpillar harvester needs a trailer. Besides harvester you need bigger
storage - caterpillar car - on the field.
If you build railways from fields to refinery, you do not need big
additional storages in the villages. Then you get harvests quickly to
processing.
Fields
 |
| Field
boxes ( in numbers of previous box ) |
Width |
Length |
Total |
|
| Cell |
|
45 |
km2 |
15 |
3 |
|
km |
| Swap
System |
2 |
90 |
km2 |
15 |
6 |
|
km |
| Train
System |
2 |
180 |
km2 |
30 |
6 |
|
km |
| Railroad
Box |
2 |
360 |
km2 |
30 |
12 |
|
km |
| Train yard |
4 |
1
440 |
km2 |
30 |
48 |
|
km |
| Team
blocks |
|
|
|
|
| Mobile
Village |
4 |
1 440 |
km2 |
30 |
48 |
66 |
km |
| Worker
area |
4 |
5
760 |
km2 |
30 |
192 |
264 |
km |
| Refinery |
10 |
57
600 |
km2 |
150 |
384 |
- |
km |
|
In the picture you see actual cell widths, cell is 15.4 km x 6.4 km
Turn points at top and bottom are 150 meters. On the
left, wildlife side, there is 60 meter route.
Inside cell there are 60 meter wide plant-free slices with 3 km
interval.
Swap point is 250 meters, in the center there is pink 50 meter
"good" route for pillar cars.
In between fields and pillar car road, there are 100 meters for
harvesters and trailers.
On railway side there is pink 100 meter pillar car road.
With 6 km/h speed you
handle two 3 km slices in hour.
Swap team harvesters drives side by side on the fields.
On both sides
of the swap track ( in the middle ).
- Railway roads : Railroad with 2+1 double tracks is 20 + 2 meters
wide, 4 track highway is 11+2+11 = 24 meters. In total these are 60
meters.
- Roads : Railroad with 2 double tracks is 20 meters wide, 2 track
highway is 10 meters. In total these are 40 meters.
- Cross roads : Railroad with double tracks is 10 meters wide, 2 track
highway is 10 meters. In total these are 20 meters.

Wished tilt for the fields is 0.1 degree. It makes 1.7 mm / meter.
- On 3 km field it results into 5.24 meter fall.
- On 15 km pillar-car track fall is 26.18 meters.
- It is also the standard fall for drains. "Bigger than ground"
angle buries the drains very quickly. Only mining companies are interested.
 |
In this picture there is another side from actual
railway box.
Actual box is 13 050 m x 30 860 m = 403 km2 or 13 x 31 km =
403 km2.
In between cells there is 250 m reservation for pillar car route.
The width of railway-highway part is fixed, it is always 60 meters.
Fixed width comes from movers, which goes over road and another double
track railway.
- In 60 meter width there are always two double track railways and 2
track road.
- free 30 meter space for 3rd double track railway / 4 track road /
on-ground pipe, etc.
On the field-side there is 100 meter wide route for pillar
cars.
- In wildlife areas these routes are 100 meter pathways.
- Underground pipes are under pillar-car routes.
- Routes at the ends of the fields are hardly ever driven with fully
loaded car.
- Pillar routes are easy to open for fixing / replacing the pipes.
|
 |
Train yard / Mobile village
Train yard is the biggest field unit. It has 4 railway boxes.
Without surrounding wildlife areas it is 31 x 60.50 km = 1 875.50 km2.
In the center there are rails for mobile village.
Max trip to work is 30 + 15 = 45 km.
4 train yards forms the worker area, which is the biggest area in
the field system.
Worker area is the area, you need for keeping one railway team busy
all year long.
- one worker area system needs, that railway boxes are sowed on
different years.
Wildlife areas distances in here are recommendations for minimum.
- You should keep mobile village areas as small / short as in here.
- Distances in between villages are free.
- Idea in mobile villages is to keep distances from housing to work
short. |
 |
Refinery / village
Refinery is an efficient collection unit. It has 2 * 5 worker
areas.
In the center there is refinery, train station or harbor.
Distance in between villages is little over 200 km / 130 miles.
Refinery area limits the number of trains per worker area to 2-3.
The max trip from field to refinery and back is little under 400
km.
With 100 km/h speed train has enough time to empty the load at the
refinery point within 9 hours.
Without villages areas, most distant worker teams, would've needed
around 20 trains.
When you use rivers for watering, you can make them 15 - 20
meter deep.
Make them flow in the refinery slice. When you do so, it is possible
use ships as transports.
Villages have also greenhouses and other seed utililities.
|
Division of the fields
RAILWAY BOXES
Railway lines are not connected,
it keeps wildlife areas are free from humans.
- Field size 30 km x 12 km
- Dark Blue lines : Mobile swap points.
- Light blue lines : Turn points
- Red
vertical line : Railroad-highway
- Red dots : Load points for railway
- Bright green : Mobile village area
|
Fields are divided to harvester cells, they are 3 km x 15 km. Three
kilometer depth is fixed, it comes machinery.
Width is free. 15 km is maximum / optimal for machinery.
Machinery needs, that railway goes always in the middle. So that both sides
forwards with same speed.
In the box railway must be straight. You can make curves and shifts in
wildlife areas.
These harvester cells grows to railway boxes.
Railway box has 8 cells. It is 30 km wide and 12 km long.
Field area is 360 km2.
Railways boxes are surrounded by wildlife areas. 10 or 4 km from the sides and
2 or 4 km in railway direction.
Wildlife areas are needed for
creating functional ecosystem to fields.
When one harvester processes 0.12 km2 in an hour, it needs 375
hours or 3 weeks and 2-3 days for one cell.
- In 46 week working year there are 230 work days and 4 968 hours ( in here
).
- One harvester needs 13.25 cells or 596.16 km2 for one year harvest
cycle, with 108 hour weekly use.
In work-division fields enlarge to bigger boxes as follows :
- Two harvester cells forms a swap point ( harvester team ), they are 3+3 km x 15 km = 90 km2.
- Two swap points forms a train system. Train system is 6 x 15+15 km = 180
km2.
- Two train systems forms a railway box. Railway box is 12 x 30 km = 360
km2.
- Railway box is surrounded by wildlife areas.
- Four railways boxes forms a trainyard / mobile village. Field area
is 1 440
km2. Total length is 66 km.
- within train yard distance in between railroad boxes is 3 km, then comes
longer 5-6 km wildlife area.
- in between railroad lines there is 10 km wide wildlife area.
- wildlife areas cannot be very wide, they get humidity and ingredients from
the field systems.
With 12 harvesters railway team clears 1.44 km2 in an hour. 7
153.92 km2 in a year.
With sugarcane's 4 year lifespan, one railway team needs 6 sowing/cutting
machines.
Sowing team needs one pillar car.
Worker area, is the area, one railway team does in one working year. It
is 4 mobile villages with 80% efficiency.
Earlier numbers are with 100% usage.
- - - -
- Harvester set has 3 drivers, harvester unit and two trailers.
- Pillar car set has 3 drivers and one caterpillar car.
- Break time team has 3 drivers for 1-4 harvesters.
- Sugar train has 3 drivers, one locomotive and 3 km long car set.
The harvester team needs 6 or 2,4,8 harvester sets and 2 pillar car sets.
- 12 harvesters must be accompanied with 6 sowing machines and 2 pillar
cars.
Railway team has 2 harvester teams and 2 sugar trains.
- 12 harvesters, 2+1 pillar cars, 6 sower/cutters, 3 trains.
Swap / harvester teams on the field

The swap team has usually 3 + 3 harvesters. When so, everyone makes 7+2
hour work days.
| Monday |
5+6-15 |
15-24 |
free |
| Tuesday |
9-18 |
18-3 |
0-9 |
| Wednesday |
12-21 |
21-6 |
3-12 |
| Thursday |
15-24 |
free |
6-15 |
| Friday |
free |
0-9 |
9-18+19 |
In this table there is field teams working times. Need the 9 hour shifts,
for dividing work evenly to everyone.
- As you can see, the times floats during the week.
- First and last shift of the week spends one hour for driving the machines
to the fields.
Work time for the week is 36 hours. You live 11 to 12 weeks at the same train
yard.
Machines run 108 hours on the fields / week. Without breaks and continuous
driver changes.
- In the old stable village system you worked from Sunday evening to
Saturday morning.
Then you have one day off during the week.
Very long weekend, when shift moves from first to third.
Due to this, by default the shifts are changed in reversed order.
You have enough time to relax, make long visits, go far from the
fields.
The circling system and work times are up to the teams.
Doesn't matter, as long as the machines run that 108 hours a week.
Harvester set 2 and 3 has shifted, but otherwise the same schedule.
Sowing-cutting teams have almost the same system than harvester
teams.
They have smaller trailers than
harvester teams.
Trailers are changed after a round.
- - - -
Pillar car drivers come to work 4 hours before others.
After four hours, 2 drivers for first harvesters come to work with 2 break
drivers.
After 30 minutes 2 drivers for the 2nd harvests releases men from previous
shift.
Finally after 30 minutes 2 drivers for the 3rd harvesters come to work.
Break drivers begins the work by releasing pillar car drivers to lunch
hour.
After break drivers have a coffee break. After break they go and release 1st
drivers to 30 minute coffee break.
After 1 st drivers they release 2nd and 3rd drivers. After others coffee
break, Break drivers have their lunch hour.
After lunch break Break-drivers releases regular drivers to lunch breaks.
Right after one hour lunch breaks, break drivers start to release regulars
into coffee breaks.
Break drivers day ends to theoretical 30 minute coffee break. Break is real,
if you do overtime.
Break drivers four and half hour stint after lunch, fits into regulations.
In return you get 30 minutes shorter days than others.
- first coffee break swaps are made at wildlife side, so the break driver
jumps from one harvester to another.
- lunch break swaps are made in the opposite ends.
- second coffee break swaps takes place at pillar car side.
- instead of harvesters, both break drivers have field buggies.
Pillar car drivers do not have fixed coffee breaks.
The pillar cars are emptied after an hour.
With 40 - 80 km/h cruise speed, you spend less than 20+20 minutes to trip.
You have always at least 20 minutes at the train.
At the fields driver has 10 minutes to unload and reposition a trailer.
Swap team has 6 harvesters, 2 pillar cars. 6+2+2 drivers per shift, 30 in
total.
Pillar car's box is barely big enough for carrying three harvester-trailer
sets.
During transportation there are 2 trailers over each other.
Harvester units are around 5 meter long. They fit into 4th "trailer
space".
Railway team has two swap teams, who loads the train from both sides. 60
people in total.
- sowing team shift with 6 machines, has 6 drivers, 1 pillar car driver and
2 break-time drivers. 27 for 3 shifts.
- seed team's system is unknown.
- village people, Master and Mistress.
77 people plus seed teams.
The sample, with 80 million barrel daily production, needs 860 mobile
villages or 215 railway teams.
3 km field depth and 6 km/h speed
After one hour work, driver is eligible to have cigarette break.
Harvester's trailer should be capable of carrying 1 000 tons sugar.
Fuel consumption is kind of wanted thing on the fields. Machines provides
CO2 and humidity to horny canes.
Swap
gives you the break, which goes by western work-laws. In nine hours you must
have one 30-60 minute lunch break and two 10-15 minute coffee breaks.
You should keep the machines at work all the time. Cigarette break is 3
- 5 minutes.
46 week working year
46 week work year has 230 work days, every one has 4 week summer holiday
at the same time. Summer holiday is used for cleaning and checking the
systems.
Weekends are also fixed to Saturday-Sunday for service and maintenance.
Then there is that special Sugar carnival. Long weekend, when no one
works.
The teams can have their 2 week holidays, when they want.
Western-Christian team celebrates Eastern and Christmas-New Year on their
western schedule.
Orthodox team follows orthodox system, Asian team celebrates Chinese New
Year on holidays and so on.
46 weeks with 36 hour weekly work makes 1 656 hours a year.
- Mobile villages makes it possible to use variable length work years. 7+2
hour days are fixed.
- System works as long as every one does as many days as the others.
- - - -
Harvester teams, who works around swap point drives their sides always at
the same place.
Railroad teams works also at the same place.
Catering sets some demands to working distances.
Rest-dining rooms and toilets travels with swap points and pillar cars.
The field area in between roads is coherent, there
aren't ditches. Only small hills and valleys.
Part from
team's wage comes from processed area / harvested sugar.
Although water pipes and drains are hidden, you cannot have plants over
them. Watering system needs some free space.
With field buggy vehicle you can catch the machine where-ever it is.
 |
In the diagram you see collection and catering-break team movements.
At the lowest level there is collector route, which connects sugar
refinery with all threads.
After refinery there are routes for produced oil, etc.
You cannot easily refine sugar to oil on fly. Oil sets into fire very
easily, on field conversion would result into widespread-wildfire risk. Then
the refining needs controls, catalysts, separation and who knows what.
Water tower is missing from the picture. It is obviously in the same
place than sugar refinery. At some hill top near refinery and common
railway.
You can use the watering system for killing pests with poisons and
spreading liquid fertilizers to fields.
|
|
|
Work on the fields

In the middle there is low friction, smoothed driveway for pillar car.
Loaded pillar car always uses it. Empty car goes to harvester's trailer
& turn area.
When harvester comes to swap area, it drops the trailer.
- Driver has his cigarette, possibly few words with the others, takes the empty
trailer and goes back to work.
Powered trailers can be operated and moved by pillar car driver.
After trailer is dropped, pillar car driver takes the trailer.
He drives the trailer directly to the mover system. ( you don't turn fully
loaded trailers ).
Empties and
takes it to next grab point.
After car driver has emptied all trailers, he drives the pillar car to next
drop point.
At the other end there is slice, which is never processed. It is used for turning the
vehicle.
The turn place is 3 km from swap point. Driver turns the vehicle once in hour.
You process the slices so, that you skip 4 or more slices in the turn point.
Turn takes less than minute.
? Without turn point and with 6 km depth, you need 2
pillar cars and drivers per harvester. Or awful many trains and railroads.
Each swap point needs two pillar cars. One is almost always taking harvest
to trains, another one waits loads from harvesters.
Car's weigh put heavy demand for strength. Routes for cars are smoothed
so, that they don't tilt too much.
|
|
Mobile Villages
Mobile village moves with worker teams. On the field area there are
special train yards.
Yard provides connections to water, electricity and communication systems.
In the railway line, there are yards after every 66th kilometer.
Each mobile village has at least car, where there is kitchen, 24 hour
shop-bar-restaurant, mail office and bank.
Then is various set of workers homes. Homes are built over double-track
cars. Maximum size is two floors and 320 square meters.
You can have garden or playground on the car, you can have your own car ...
or two in the village.
Mobile village consists from 1 railway team. It usually stays in it's place
11-12 weeks, four moves a year.
During one year mobile village has to travel at least 250 km. It would be
difficult to build a village into one place.
If you do not live in the village, trains give you a lift to home for the
weekends.
- One railway harvester team has 60 people
- Machines need one mechanic, 3 in total.
- Kitchen needs one cook. 3 in total.
- Then you need dish washer and food driver for harvesters. 3 in total.
- Shop-bar is open 24 hours. all year long, 2 people present, 6 people.
- Part from these jobs can be shared.
In traditional farmhouse there was two organizers and workers. Same
system here.
Master organizes field works, Mistress kitchen and village works.
Master and mistress raises total to 77 people
Optionally there can be sowing and-or cutting team. When present, teams
raise village size to 100 people.
Mobile village gets bonuses from the good cane export numbers.
Mobile village is hosted by village. The village has greenhouses, it
produces seeds, maintains soil and fertilizer storages, and so on.
Mobile village system

Sample village with 5 * 17 = 85 cars. |
Red block = house car
Orange block = car park / garage
Green block ( both ) = outdoor block
Blue block = shop
Light blue areas streets
You enter village from the bottom
In sideways the lower street opens for letting trains railway cars in.
Upper street is made with railway cars.
In picture cars have holes in between,
cars have folded seamless sealing systems on sides.
Village grows only in railway direction.
In this village there are 18 houses, 18 * 6 = 108 flats.
Village is around 210 x 110 meters.
If you want to develop your village or build a house of your own,
you get the car / cars from the house.
Cars are the same you use on fields. |
Train yards have streets / roads, rails are in a pit, below the
surface.
Pits are covered, when village comes to train yard, it opens as many
covers as village needs.
There are all kinds of cars, there cars with houses, garages / parking
places, outdoors areas, road-crossings and railroad platforms.
Then there is special coupling car, car provides water, electricity and
communications to village.
The car is always on-line, when village settles down to train yard, car
fills it's water tanks, and start to use water from pipes.
Drain water is collected with mobile system. You can go to toilet, when the
village moves.
When you move, the train simply takes the cars and tows the car-row
into new location.
Moves are made during weekend nights, with a slow speed.
In an empty train yard there are only roads and covered pits for cars.
Basic house is multifamily house with flats. Flat has kitchen, bedroom,
living room and bathroom + garage for one car.
This comes from the house. One car has these 60 m2 flats in two
floors, 6 per car / staircase.
Flats are for singles and people, who does not live in the village. Person,
who comes with family, can get a bigger flat from the house.
Then you can have custom houses. Two floors, with 8 x 20 = 640 m2
is the maximum. Max weight is 600 tons.
You can build these custom houses on your own time, if you want to. If you
are building a house, the construction yard moves with the village.
Bigger than 8 x 20 houses are possible, they need special design and double
walls for the move. Also possible to use non-standard 8 x 30 or 8 x 40 cars.
Outdoor cars can have parks, flower benches, playgrounds, walls, gates,
etc.
Crossing car connects two roads at the train yard. Railroad platform cars
allows circling business cars visit the village.
Main road has one car row in the middle. On the sides there are 9-10 meter
roads.
The places for housing have three rails, the house in the middle, then there
is one row in front of the house, one behind the house. ( see the picture
above )
The standard flats can have more than one houses / stairs on one plot.
Plots are surrounded with outdoor cars.
After that comes another 3 rail pit for the houses on the next street.
Unused plots are covered with common outdoor cars.
Mobile village have fixed 6*8 = 52 m width for blocks, length is free. Up to
village people. In between blocks there is 9 meter road.
- All houses are air conditioned. Villages are naturally open for
everyone, not only to workers.
- You have a common fixed mailing address in the village. It comes from
the village name, "street" and location of the house.
- If you get into troubles with the neighbors, you can change the location
of your house in the village.
- If the local animals or people are hostile, you can have thick 8 meter
walls and gates into village.
- Digital democracy works in the villages.
- All villages are themed, some will have tourist attractions, which
follows the theme.
Refinery-village area and population center.
Refinery-village has 1 000 potential worker inhabitants.
You can have a home and family at refinery-village area and live weeks at the
mobile village. You can buy or rent a home.
You can order things to village from refinery area. They are delivered
with trains.
Possible to construct double track fun and shopping trains. They can
circle the villages.
Villages get their own side tracks. First it is used in the construction
of the village.
Also possible to build circling pillar cars from the old machinery.
Fields are so far from other places, that most obviously moves to the
area.
And goes away only occasionally. Very old fashioned business from this
aspect.
Somewhere at the fields there is population center with school, church, big shops, hospital, love
and order, cigarette and booze shops, restaurants, et cetera.
These utilities are not usually a big problem, when you come with thick
wallet and good, long term job opportunities.
Ranches, roads and railways

Typical ranch in unoccupied, plain desert could have 15 railroad lines
and 3 villages.
- Ranch would have 30 railway teams. 77 people per team makes 2 010.
- Ranch would have 30+30 sow and seed teams. 27 people per team makes
around 1 620.
- Total field area
is 170 800 km2. With $100 000 / km2, fields would make $18
billions.
- then there would be 8 025 km railways on the fields. With 1 million /
km, railways are $8 billions.
- 120 mobile villages have 3 km railway : $10 million each and $2 billions.
- 600 km multi-track railways to refinery area could cost $1 billion.
- then you need greenhouses and refineries. Could be $2 billions.
- Constructions would be $40 billions, interest is $2 billions a year.
- after these comes ranch's share from main water line and pumping
station.
Ranch needs also full sized airstrip and helipad at the refinery.
Refinery area is population center, with many independent businesses and
services.
After ranch is fully expanded, it produces 14% from current oil
production. Eventually share falls to 1.5 %.
Ranch produces around 11 million barrels a day. 4 billion barrels a
year.
- with $60 per barrel : $670 millions a day, $245 billions a year.
- with $30 per barrel : $335 millions a day, $122 billions a year.
- with $20 per barrel : $223 millions a day, $82 billions a year.
- with $10 per barrel : $112 millions a day, $41 billions a year.
Before the final fall, you have enough capital to expand fields to
maximum, build worldwide double track railways, and so on.
The production includes the oil, you use for production and deliveries.
One or two months production goes to fields and pumping station.
When you buy something, you spend certain amount of money to the
purchase.
If you buy it with loan, you pay interest for the purchase. With
down-payments you acquire ownership to the thing you bought.
In balance sheet you estimate the current value of your assets.
When you calculate costs, you use interest for initial capital. Capital
shrinks by the time, with growth of your businesses
- you spend $50 billions to ranch now with $150 billon revenues
- after 10 years your revenues could be $600 billions, and the $50
billions loses it's meaning.
- during the 10 year period, labor and other costs grow from $30 billions
to $120 billions
- but the initial $50 billion investment-interest system remains
unchanged.
Shrink of capital comes always from the growth of your own business.
National and global growths only assists the growth of your businesses.
There are awful many examples from the companies, whose revenues have
fallen at the same time, wider economies grows.
- With vehicles you got get money for interests, then you have to collect
money for maintenance and new vehicle.
- the big field machinery has long life span, ship-train like 20 - 50
years.
Miscellaneous about roads and others
On the right there are basics for the walls and roofs to the extreme
weather.
Both walls have two walls and thick, filled heat isolation hole in between
Another wall is thick is thicker / better.
In Sahara wall primary wall is the inner wall. During nights thin outer wall
allows the heat isolations to release the air to the outdoors.
In Arctic wall the primary wall is the outer wall. This wall releases the
heat from isolations to indoors.
It is difficult to cool down room with arctic walls.
When you cool the room, most from the heat in the isolation layer comes to
inside and slows down the cooling.
Both wall types have matching materials and heat isolation capacities.
- - - -
Highways and roads accompanies railways. Then there are water and oil
pipes.
The water is clean and the pumping is cheap. You can build ponds and
creeks into wildlife areas. Make water lines to locals.
Passings for wildlife areas could be a mixture from bridges and
tunnels. Then you could build overpasses for wildlife.
If the whole field follows one standard, you get lost very easily. One
good reason for building themed villages.
If you ever build population centers to field areas, leave wildlife
areas alone and some distance to them.
Fields are worthless pieces of industrial land. Wildlife areas are rich
with vegetation and animals.
Refinery should be at the lowest point in the area.
- Center location shortens the deliveries, but distance to population
centers is long.
- When you use center location, you move crops farther from the final
delivery point, oil harbor, etc.
|
Watering and water towers.
Everything in oil consumption and sugar systems is big. Watering is not
an exception.
Plants need 1-3 mm rainfalls a day. It means that one cubic meter
covers 333 - 1 000 square meters.
Watering : Oceanside pumping station ( fixed 28th May 2019 )
| Total
area |
1
237 253 |
km2 |
| |
|
|
| Watering |
3,50 |
mm/day |
| |
1
277,50 |
mm/year |
| Area
with 1 m3 water |
285,71 |
m2
from m3 |
| Cubics
for km2 / day |
3
500,00 |
m3
/ km2 |
| -
days to secs |
86400 |
|
| Cubics
for km2 |
0,0405 |
m3
/ s |
| -
total |
50
120,20 |
m3
/ s |
| Energy |
|
|
| Weight |
50
120,20 |
kg
/ s |
| Height |
1
500 |
m |
| -work |
737
519 |
kN/sec |
| |
63
721 622 633 |
kN/day |
| |
23
258 392 260 863 |
kN/year |
| |
|
|
| Energy |
41 |
MJ/kg |
| |
41
000 |
kN
/ kg |
| |
34
235 |
kN
/ liter |
| Fuel
efficiency |
0,2 |
|
| -needs |
90 |
kg
/ s |
| |
7
770 930 |
kg
/ day |
| |
2 836 389 300 |
kg
/ year |
| |
|
|
| |
108 |
l
/ s |
| |
9 306 503 |
l
/ day |
| |
3 396 873 413 |
l
/ year |
|
Mechanical system
System with 3.5 mm daily watering needs 50 tons water in one second.
When you raise 50 tons mass into 1.5 km height, it's potential
energy grows with 737 519 kN.
- When you do that once a second, the mass multiplies every second.
- For mechanical lift you need 150 million liters fuel in one year.
On the left 3.5 mm rain is divided into one square meter blocks.
Then I calculated how many square meter boxes you can process with
one cubic meter water.
After that daily portion is divided to seconds.
Finally per second watering need is spread to field area.
Combustion engine powered water pump burns fuel with 20%
efficiency.
Mechanical lift needs, that water is purified, cleaned from salt,
etc.
From the table below you see how much big city consumes water in
one day.
| City
consumption |
10
000 000 |
citizens |
| water
/ citizen |
300 |
liters
per day |
| |
0,3 |
m3 |
| total
consumption |
3
000 000 |
m3 |
| flow |
35 |
m3
/ sec |
28th May 2019 : there was one prefix error in
earlier complicated calculations.
- Watts were converted into kiloWatts and used as Watts. Same error
in both.
31st May 2019 : fuel consumption formula missed days.
|
Physical lift with steamer
In principle, steamer works so, that you raise surface level temperature
from 99C to 100C.
- it pre-heats the underlying water before vaporizing.
- It is possible that the steamer would work as follows, if it doesn't there is still tidal
pumping station left.
One cubic meter water weighs ton. One cubic meter water vapors weighs
0.6 kg. When so, one water ton needs 1 m3 and vapors needs 1 667 m3.
When you boil one cubic meter ocean water in 1 m2 pipe , the
vapors raises to 1 667 meter height. In ideal, non-leaking system, the
lift is free.
When you cool the vapors at 1 500 m height, the amount of water you get
from the pipe, is dependent on the speed and pressure, with what vapors
come out from the pipe.
The speed with what vapors move is dependent on the speed, with what you
vaporize water. Steamer is not like stove, it is optimized for vaporizing,
not for warming.
First you boil ocean water. In the pipe, need for adding heat, is
dependent on tubes isolation. Heat goes always upwards.
- - Calculations for the estimated fuel consumption - -
| Steamer
station |
|
|
| Enrgy
for heating |
4
160 |
J/kg
per 1C |
| Water's
conductivity |
0,6 |
Watt
/ meter |
| |
|
|
| Volume
for heating |
50
120 |
kg |
| -
energy for one second |
208
500 |
kN |
| -
tubes efficiency |
95 |
% |
| |
219
474 |
kN
/ sec |
| -water's
conductivity |
40 |
% |
| |
548
684 |
kN
/ sec |
| |
|
|
| Energy |
41 |
MJ/kg |
| |
41
000 |
kN
/ kg |
| |
34
235 |
kN
/ liter |
| |
|
|
| Fuel
efficiency |
0,6 |
|
| -needs |
22 |
kg
/ s |
| |
1 927 086 |
kg
/ day |
| |
703 386 536 |
kg
/ year |
| |
|
|
| |
27 |
l
/ s |
| |
2 307 888 |
l
/ day |
| |
842 379 086 |
l
/ year |
|
Water needs 4 160 Joules per kilogram for raising the temperature with
1C.
Joule is
power, you get or need for one second time.
- If the isolation keeps 95% from the produced heat in the pipe, tubes
efficiency is 95%
- For the additional heat you build a small power plant to the pumping
station and use resistors in the tubes.
Water's heat conductivity is 0,6 Watt / Meter. Possible that heart works
with 40 % efficiency.
When so 60 % from the heat goes up and down.
Steamers fuel efficiency is 60 - 80 %.
One kilogram of oil based liquid fuel has 41 MJ - 43 MJ per kg.
With steamer you get around 30 MJ per kg.
|
|
|
Watering
Arabia is the best place for watering. In the west there are mountains at
Red Sea. Field area begins from the another side of the mountains.
In Africa there are Atlas mountains in Morocco. These 4km mountains are
the only ones for Sahara.
Checked that open river can output enough water for the fields.
If basin is 2 km above fields, track 1 km wide and 10 meter deep, 50 000 m3/s
discharge is kids play. Many rivers peaks to 100 000 m3/s.
Fully farmed Sahara needs 5 000 km base line the basin and 500 000 m3/s
reservation. If you have to build it to full capacity, it will be the
biggest river in the world.
Open pipeline wastes a little, but it is quite a lot cheaper and faster to
build than closed pipeline. In open pipeline distilled water gets natural
touch.
You can use pipes for going over hills or otherwise difficult places.
Sometimes you have to pass rivers.
- - - -

Primary target in Australia is to get the inlet and big water
reservoir to Alice Springs / Ayers Rock area.
They are at the highest
location in desert areas and in the center of Australia..
There are two high mountains. With mountains it is kids play to lead
water into deserts.
In east Australia there is water divisor near ocean. ( pink on the
right )
If you build
pumping station near Cairns, the distance to closest natural route to
deserts - near Hughenden - is only few hundred kilometers ( blue
line on the right ).
Cairns is one of the highest places in Australia, 1 622 meters above sea
level. North from Townsville.
From Hughenden there is long route to Lake Eyre. You get 1 000 km
free-ride in first desert field areas. ( two dotted cyan lines. )
Distance from Lake Eyre to Big Red Rock ( Ayers ) is not very big.
When the lake has water, distance is around 100 km. Lake Eyre is 16
meters below ocean level. Have to climb 500 meters.
From MacDonnell and MusGrave mountains you can continue to western
deserts.
The light blue line is another clear water divisor in
Australia.
When you build river to the divisor, you get watering system to western
Australia and over 1 million km2 deserts.
Eastern Australia is full of creeks, which are dry most of the year.
Australia has all-year-long rivers and lakes only at ocean sides.
Australia's industrial output is currently below $1 trillion a year.
Fields raises the national output to over $2 trillions.
Watering : Primary pipes
In primary pipes water could move with 4 m/s
speed. 3,6*4 = 14.4 km/h.
The underground pipe in the fields has to provide water to 3 000 x 20
meter area.
The underground pipeline, which follows pillar car routes has to provide water to 30
km x 6 km area.
The pipeline which follows railroad has to provide water to multiple 360
km blocks.
The pipeline which follows sugar refinery's railway has to provide water
to it's side.
From these pipes, only the underground pipes can be operated with pumps.
And the pipes can have pressures.
With big pipes you use water tower system.
In water tower, gravity moves the water. You can probably use 9.5 m/s
speed. Speed comes from the gravitational force.
No one has benchmarked water tower effect. Very difficult to say more.
- In water tower, gravitational force has double role. It moves and brakes
the water.
With water tower system and preceding assumptions, 10 meter boxed pipe
brings 3 mm rains to100 rain-road blocks. Blocks whose size is 360 km2.
When so, the water tower pipelines needs 350 boxed 10x10 meter pipes. In
hosted tower, you should obviously use top/surface water.
In seaside or router tower, you add / pour water to top.
Might be a good idea to use weather and time resistant plastics in the
pipe works. Plastic also in drains.
The total length of both systems is million kilometers.
As long as you use plastic, you can use as big, thick and dense tube systems
as needed.
Should build line and pipes so, that it is easy to increase capacity, when
the farmed field grows.
Water pipes follow the oil pipe systems. The existing oil pipe system
transmits more oil than these water pipes water. Oil pipes are not that
big.
The fields humidity and watering demand is controlled with sensors.
After field becomes fully functional and there are animals in the nearby
forests, field doesn't need much watering.
- - Shape of pipes - -
The internal gravitational pressure makes low and wide pipe better than
boxed and round tube.
- 10 meter wide and 1 meter high water tube pushes the lowest level with 1
000 kg load.
- 10 x 10 meter pipe pushes the bottom with 10 000 kilograms. 10 overlying
10 x 1 meter pipes are quite a lot better.
- 10 square meter tube's diameter is 3.57 meters, the highest pressure at
the bottom is 3 570 kg. When the pressure system changes throughout the
width, these pressures creates turbulences into tube ... all the time.
Rectangle has clear pressure system, which grows towards bottom.
If you want to optimize the pipeline, you widen the 10 x 1 meter pipe
towards bottom.
Tilt angle at both sides could be 30 - 45 degrees. With 45 degree tilt the
bottom width is 12 meters.
- - Calculations - -
| Total
area |
1
237 253 |
km2 |
| Watering |
0,0405 |
m3
/ km2 |
| Water
pipe |
|
|
| Water's
speed |
4,00 |
m/s |
| Area
for pipe |
0,0101 |
m2
/ km2 |
| -
radius |
0,0320 |
m |
| -
diameter |
0,0641 |
m |
| |
|
|
| Total
area |
12
530 |
m2 |
| -
pipes diameter |
71,30 |
m |
| |
|
|
| Pipe,
rectangle |
10 |
m |
| -area |
100 |
m2 |
| -count |
125 |
pcs |
Primary pipe from pumping station |
When water moves with 4 m/s speed,
the cross section area of the
pipe is the requirement per second per 4
-: So square kilometer needs 0,0405 / 4 = 0,0101 m2.
|
| Cell
width |
15 |
km |
|
|
| Cell
length |
3 |
km |
|
|
| Slice |
20 |
m |
Watering |
|
| -
Slice size |
0,06 |
km2 |
0,0024 |
m3/s |
| -
Cell size |
45 |
km2 |
1,82 |
m3/s |
| Pillar
route |
90 |
km2 |
3,65 |
m3/s |
| Train
block |
180 |
km2 |
7,29 |
m3/s |
| Railway
block |
360 |
km2 |
14,58 |
m3/s |
| Mobile
village |
1
440 |
km2 |
58,33 |
m3/s |
In this table you see the watering demands for various areas.
Water tower's transmission system

In the picture you see tower. When you add water to host, gravity drags
hosts water down.
This creates pressure to bottom. From the bottom the pressure continues to
client tower.
Since the client tower doesn't prevent or rise the pressure, it should
remain unchanged.
The more water your pour into into host tower, the faster the pressure and
water forwards.
At some point the water level in the host tower and the pressure in
connecting pipe starts to raise.
The tower system switches into looped system. The more water your pour to
tower, the more pressure in the pipe raises.
This hike fastens the speed, with what the water in client tower raises.
The system is different from the way gravity makes rivers float. It is
also different from manmade water pump.
Manmade water pump works with overpressure. Water tower does not have any
over pressures.
Without this tower system you need 215 ten meter pipes. In tower system
you can use "free" pressure in long and big pipes.
In closed system pressure should not vanish on the way. You can for
example use common water-pipe network's 4k pressure.
In the calculations, you can use water's viscosity for estimating the
force, which goes into pipe with some water height.
In the system you adjust the water levels with pressure sensor in
connector pipe. Viscosity is needed only for estimating the height of host
tower.
Client tower does not have to be very high, high enough to keep the
connector pipe hidden and the system coherent is enough.
The last blue arrow is bit difficult to explain properly. It points to
wrong direction. Almost non-exiting pressure pushes heavy mass upwards.
Piped liquid's capability to climb over mountains is another difficult
thing. It shouldn't do so. Does it anyway.
Cannot use the system with gases, fumes from old oil fields.
|
|
Miscellaneous
Due to watering demand, easiest places to start are Saudi Arabia, Yemen,
Oman and United Arab Emirates. They have high mountains at seaside. On the
other side ground goes down all the way. In Africa you need very long and
big pipeline for Sahara. And enormous pumping stations at Atlantic
coastline. Possible to start also from eastern side, Egypt and Sudan.
Planned once a water channel / river to Sahara, for drilling oil from the
beneath.
- Train deliveries allows you to combine railroad blocks from various
places.
- Two track double track train is wide enough for moving slow worker pillars
from one place to another.
- You can use all four tracks during Saturday-Sunday night.
- Faster, empty pillar car can be driven into new locations. Empty car goes
over road without ruining it. Almost as fast as train. Can also pack field
pillars to pillar car.
When you sow the fields, you should use fields own seeds. By the time the
plants obviously adapts themselves to the area, form their own desert
subspecies. Plants are not stupid like rocks.
Sand desert at warm area does not need much basement work.
- usage of pillar cars makes the route creation almost free. Clear driveway
is enough for jeeps and pillars.
- you can drop the number of roads to reasonable / marginal levels.
The capital costs are devious, if you spend too much, the spending raises
the production costs for an awful long time. After the money is wasted, you
cannot get it back.
These calculations are sample from the way you can build the system. Also
a proof, that everything is possible, with profitable sugar-oil production.
You can get roads for sugar-rally series, tourist attractions to
exotic-vintage villages. Long roads, on which you can test various
cars.
|
Fields are never quiet.
Harvesting are sowing teams are on the fields
all the time. Then there are
people, who controls ground and air humidity, operates the
watering-fertilizing system. Teams, who spread more soil to old fields
and teams, which creates new fields. Something going on, all the time.
OBSOLETE : What does special care mean ?
Auch. You do not cultivate land. Instead of
spiked harrower, you use rolling harrower. Rolling harrower does not raise
ground to the surface.
It doesn't cover the thin ash-soil layer with worthless sand.
When you deal with common clay-soil, fall-time
cultivation raises roots and tighter, pressed clay-soil to the ground.
In the spring you break and mix the clay with spiked harrower.
Without harrowing, the cultivated soil does not
take much water. I do not know, whether plant's roots need oxygen or
not.
Without cultivation and harrowing, sowing is impossible. Small heads in
sowing machine cannot penetrate inside the untouched soil.
Not yet known how ash-soil acts ... how tough it gets ... in farming.
System is ready and costs are tolerable. What next
?
Should start the field tests. And development
of sowing and harvesting units.
Donald, fellow reps and midgets have said it
very clearly, that they do not want sugar-oil and Santta Claus Field Facility
into USA.
Any alternatives for Las Vegas area. Saudi Arabia, Australia, Sicily and
some African country ?
Haven't thought next actual moves. Have pushed
them to the time, I have happily moved away from Finland.
Have you ruled USA and Nevada out ?
No. In my opinion resistors are rather alone.
Nevada can never host big sugarcane fields. Winters in area are too cold.
Santta Claus Field Facility will not get a lab for sugarcane researches.
Only general desert to field projects are possible.
Sicily is rather good place for research, just enough warm and humidity. Part
from olive fields can be converted to sugarcane fields.
Metal industries and steel companies get lots of
orders and work from the fields.
And Donald is dying to throw all these jobs to
Chinese.
It is the same in Europe. Do not know what kind
of policies the counterpart, Chinese king of stock markets, has.
Asian and American Kings of stock markets. What is
wrong with this idea ?
$40 trillion or 50% base, the markets got from Jack and his works.
How much steel trash plants produce ?
You can estimate it with the number of sold
cars. The number is near the amount of steel trash plant produces in tons.
Worldwide trash-steel production could be near 40 million tons a year.
US and EU people literally throws 10 GW power
production capacity into trash cans every year.
What a waste.
Few years ago EU had some talks about trash
plants. Think that midgets slashed the talks down. Do not remember or know
what kind of plant they had in mind. Possibly some kind of gas collector.
- - - -
Besides politics and other hostiles, what kind of
problems fields have ?
Ash-soil production speed could limit the
expansion speed. Then you got to attract animals to the fields and their
surroundings. Possible that you dedicate few cells to forests, natural
vegetation and wildlife. With ash-soil, water trains and watering systems you
are certain to get all fields going. All major problems are resolved.
Fields bring higher schools and
better healthcare systems to African countries. Africa hosts almost half from
the fields. The work at the fields is not very heavy or demanding. You work in
three shifts. Villages, where you live, have unique, exotic or vintage
looks.
Fields remove also food problems and hunger from
Africa. Some cells can be used for efficient food production. Food cells gets
the same systems, than oil cells.
The sowing and harvesting times are stretched as much
as you can. Depends on local climate.
You are finished with sugar oil. For now. Who will
operate fields ?
Oil companies from various countries. Much like
before, with shared oil delivery, watering, seed-fertilizer delivery systems.
The calculations and stories in here are for the whole field set.
Oil companies will give up from the search of new
ground oil fields.
They have already given up, so difficult to find
new bigger oil fields anymore. It's just a waste of money. In the future you
expand your farmed fields with last years proceeds.
Besides Africa, Australia, Arabia and USA can
host bigger converted fields.
To common people sugar oil means, that gas price falls, when consumption and
economies grow.
Fields are not used for food production ?
Africa, which suffers hunger and lack of food, is
an exception. Massive production / export would dump the food prices and
result into big losses. Food production is a future option for growing
population.
Sugar you produce in oil fields cannot be refined to
sugar.
No. Fields uses ashes from trash plants in the
soil mixtures and fertilizers. Fields can use ashes just like they are. It
means, that sugar and oil you get from the fields has always small amounts of
things which are forbidden in common food. Most from these forbidden things
vanishes, when oil is distilled. They end up onto roads, in asphalt ...
tarmac. Eventually they mix into nature. Nature is not as clean as you might
think.
Then there all kinds of regulations for food. When
you do not use canes in food production, facilities do not have to be clean
and follow the regulations. During harvesting, you do not have to care,
if some field is suffering from some disease and so on. Viruses and bacteria
dies in distellery.
You can build medical refinery for cosmetics and
medicines. Use canes, which are used in food production as raw material. Keep
the refinery and distillery clean. Mix the unused stuff with other distilled
products.
How much corn production costs ?
As much as oil production. One oil barrel weighs
144.69 kg. When you divide $20 with weigh, one kilogram costs 14 cents, lower
limit is 4 cents. From one cell you get 80 000 000 kg. Wheat has around 3 500
cal / kg. There are 365 days in year. Human needs 2 000 cal / day. In one year
you need 730 000 calories. When so, one wheat cell produces food to 380 ...
hmm ... with accurate Jewish system to exactly 383 562 people.
Your share from $10 market price is 2 cents. It
makes only 590 millions a year, after project is finished. Less than those two
banks stole from you. Satisfied ?
It's okay ... not the thefts, of course ... but
the share. Not getting a single cent from trash plants and their recycling
systems, energy production.
Production cost does not fall with increased
production.
Right and wrong. With bigger machinery and
cells sizes the time you spend on 10 km2 area falls. When so, the
production cost per barrel falls. The labor cost is way above fuel costs.
The world is in deadlock, because of the Halloween
Hack and big fall in oil prices.
Just like I said right after hacks. Oil costs
around $65, but at gas bumps, economist pays already more, than he did,
during the time oil price was $100.
What kind of polices the fields have for wild
animals.
There aren't many at the moment. Sugar is not
very good food, you got to mix or moisturize it ... before it is
tasty.
Auch ... What if animals start to eat your precious
sugar ?
Just said it. Animals are not very likely to
ruin the harvests. They are free to take few bites from the plants. And
that's okay.
Animals are welcomed to fields areas, they are the ones, who vaporizes the
air with their breathing.
If they start to develop sugar addictions, you can increase the farmed area.
There aren't any speed limits and cops on the sugar
field roads.
Enough straight road for testing Ferrari's top
speed.
There will be sugar carnivals at the end of
sowing and harvesting seasons ?
With big fireworks, booze, live music and
cigarettes ?
Okay.
Cabins for two to every vehicle. Sound proofed,
air-conditioned, suspended, audio system ... good quality driver's seat,
ashtrays ?
Cabin protects you from wild animals, heat and
sunlight. Sound proofing comes from regulations and comfort.
The jobs are not very motivating. Slow speed, straight forwarded driving
most of the time. Second seat is for a friend, workmate, instructor and so
on.
New trucks have suspended cabins. They don't have much springs, either.
Refrigerator for snacks and drinks ?
Immo has hidden cold locker, which takes the
cold from air conditioning. Such thing obviously fits into cabins.
The units must be telescopic or foldable.
No. Not necessarily. On the fields you drop the
trailer 15 meters from caterpillar car. The mover fills the cap with mover
bridge. Mover lifts the sugar into 10 meter height from 2 meter trailer.
With a lift in trailer, you need only one trailer.
Yes. But you cannot pour the load into one
pile. You need raiser or drive-in mover, with 600 ton box. 600 ton
lift increases strength demands and weigh of trailer quite a lot. The lifted
front of long trailer raises to sky high altitudes.
Could use a one trailer drive-in system, where you
open the bottom and drop the sugar into pit. Pit system would need hydraulic
jacks for carrying the load during the time you open locks. After you have
opened the locks, you release the jacks and let crops fall into pit. Drive
through the pit, close the bottom and return to field. The trailer needs V
shaped bottom for the system. You empty the pit to pillar car with movers.
The pit system must be mobile. Folded and mounted to the sides of pillar
car. Two trailers with optimized coupling system is as fast as one trailer
system. Drop system suits to storages. And pillar cars.
Think that these systems will spread into common
farming.
Don't know. Possible. The caterpillar with
separate harvester unit, which feeds trailer in the back, cuts the cost of
farming quite a lot. You can use tractor or caterpillar all year long.
Combined harvester, you use with wheat, barley, rye
and oat is an expensive motorized machine, you use two weeks a year. From
the inside you find a simple mover, which leads into shaker-filter system.
It separates most seeds from the body. Beer and booze are made from barley.
Macaroni, delicatessens
and white shaded bread are made from wheat. Rye and oat are used for bread
making, too.
Rice is harvested with an application from combined
harvester.
- - - -
OBSOLETE : Coated road network goes from village to village,
only in shorter 6 km direction.
Then there are some connector roads in 60 or 90
km direction. Short 6 km roads goes directly to village, they divide
storages to western-eastern or southern-northern cells.
Mechanics and first aid people uses helicopters.
Roads are used for transporting pillars, units and other big things.
You cannot drive heavy pillar cars over roads just
like that. There are routes to refinery. They go alongside connector roads.
The routes for track vehicles have crossings for shorter village roads. Crossing is short
special made part in the village and connector road. Stronger coating and
base than usual. Then it has leads for the pillar cars and caterpillars. It
is also the way, you use for driving new vehicles into cells.
Leads for the crossing are 150 x 30 meter concrete
plates. The plate straightens and levels the pillar car with road. From the
plate, the car can cross the road without trails. Without plate, the
enormous 2.5 million kilogram weigh would gather into small road-to-track
areas and demolish the road. You can later widen, lengthen and strengthen
the plates, when needed.
Cheaper possibility is foldable coating of the
road. You raise the coating during the time of crossing. After crossing, you
drop the coating back to ground. Possible that you clear the tracks, before
drop.
There aren't many crossings. First you drive to
connector route, no crossings. At connector road you either stay on your
side, or cross the village road. Also possible that you have to cross the
connector road. After entering the connector route, there is one crossing
after every 60th or 90th kilometer.
Five days a week only.
Weekends are reserved for maintenance and
repairs. When needed, you can do overtime during weekends.
How much labor costs for sugar oil fields are ?
Ouch. One worker could cost around 50 000 per
year.
There are 2 000 harvesting teams, Four in each makes 8 000 Three shifts goes
to 24 000.
Sowers are 1/4th from harvesters. 500 teams and 6 000 people.
Seed creation needs people. Lets say 10 000
Around 60 000 workers in total. With 50 000 they
cost around $3 000 000 per year.
Fuel costs with
self made gas, are not very big either. With 15 billion liter consumption and
50 cent liter price the fuel costs are less than $10 billions a year.
Cannot
estimate fertilizer and watering costs.
With 1.5 million km2
fields you can replace the current production.
The sowing and harvesting cost
for the area could be $15 billions a year. After that comes the
sugar-to-oil conversion cost. It is almost free.
The yearly revenues from current oil
production are somewhere near $2 trillions a year.
Good business.
No need to worry, that the sugar-oil project
would die into financials. Costly and lossy production.
How much sugar oil barrel costs ?
Running costs are around 50 cents per barrel.
After
that comes capital costs. 2 500 ... lets say $4 million machines ... 12
billions. Railways and roads ... 10 billions. Refinery 10 billions or
less. Seed creation 20 billions.
Field price has very big meaning for the cost. With
$100 000 price per km2
land cost is $150 billions.
Could spend another $150 billions to conversion.
Without conversion and oil production deserts are worthless wastelands.
Price you can pay is dependent on the things you get in return.
The more you pay, the less you get to the villages.
5% interest for $500 billion capital is 25 billions.
It makes less than
1 dollar per barrel. So the total production cost is 1.50 cents.
Far from impossible. 1.50 cents is more likely to be exaggerated than
belittled.
Current yearly oil production is around 30 billion
barrels. The oil you need for farming needs around 100 million barrels,
slightly more than daily oil production.
30 billion barrels and $65 price makes $1.95
trillions a year. When daily consumption is 81 millions, in 365 days you
consume 29 565 million barrels a year. During 2014-15 manmade $3.5
trillion yearly recession, oil price fell from $100 to below $50, from $3
trillions to $1.5 trillions.
There is no need to save money in construction, but
you should not waste money for nothing. Boys sponsors have been suffering from
the lack of good, profitable and reliable investments for ages, getting the
required billions for field-system construction, is not a
problem.
Could use 20 year obligation loans / bonds for
collecting the capital from banks and other investors. Use the fields as guaranties
for the direct loans.
Is $1.50 production cost very low for oil ?
No. It is low, but not very low. Cost of ground
oil drilling is near the same levels. As long as there is lots of oil in the
field. And the field is in sand desert. The cost misses fertilizers and
soil. Should get first field going, before you can
do more accurate calculations.
Is it possible go down from $1.50 ?
Yes. Made the calculations with loose and fair
values. No need to minimize the costs.
Are you joking ?.
No. 50k a year or 4 000 a month is good earning
in everywhere. Oil hasn't been below $10 after 1973 oil crisis.
Low price helps earth to recover from climate
change.
It boosts oil consumption with big numbers. The
desert fields allows you to consume 10 times more oil than now.
How about interests ?
It's up to you. Flat rate, with periodic checks,
secures the capital. If you sell the bonds also to private people, you need a
low cost system for giving up from the investment. You could sell short and
long term bonds. The longer the term, the higher the interest.
Oil companies can also use own assets and debts for
constructing the fields. Problem is that dividends are double taxed. Bonds are
tax free for oil companies. Bond owners pays taxes. With bonds it is possible
to transfer the taxing to fields host countries. When so, interests and
capital are not as heavily taxed as in for example Europe.
It happens, when bonds are unleashed and sold by host
country's subsidiary. HQ can hold the registers and take care of the interest
payment-taxing systems. EU-USA cannot collect taxes from other countries
capital.
It is a fair system, no need for anyone in host
country to nationalize fields. Big oil company is equal or better operator for
the fields than locally owned company. Nationalization is always a danger,
when you transfer bigger amounts of money away from the country. It has never
been in the news, but Saudi's belong to those, who have taken over all local
oil fields. Big US and EU rooted oil companies are former owners of Saudi
Arabian oil fields.
What happens to the bonds, if they are eternal, like
you planned ?
Nothing. They keep their nominal value. But
financial growth reduces their relative value. 20 trillions is currently
almost 30 % from the value of world economies. Not so long ago value of the
world economies was 20 trillions. And the value of the same investment
would've been around 6 trillions. Interest you pay for capital compensates the
fall, interests keep or increase the relative values of the investments.
50 000 workers.
The number misses people, who expands the
fields. The expansion is financed with proceeds from production. The sample is
calculated for fields, which are expanded to the size, that matches current
oil production. Fully farmed fields have over 500 000 workers. Daily oil
production is over 10 bigger than now. Matching production gives you a chance
to make all kinds of comparisons.
Then the machinery gives work to awful many people
outside the fields. You cannot keep the machines forever, you must renew the
machinery all the time.
When the deserts are fully farmed ?
With 4% yearly growth, fields last to 2050 -
2060. You have 30 years to develop space green house tech.
Space greenhouse project continues.
There are 17 million square kilometers
subtropical deserts on earth. 10 million square kilometers is near the most
you can convert. It takes some time before Space Greenhouse tech is ready.
Desert to fields project is start up for farmed oil. Space Greenhouses brings
you a chance to get national oil fields.
In space green houses machines are on the fields all the time. In night
and winterless space you get at least bigger harvests a year. Weigh is not a
problem. Problems are in access, ecosystems and oxygen creation. Common
green house hints, that plants can live without animals. They are closed
boxes, where the only external factor is sunshine.
Houses need space cattle and fully implemented
ecosystem.
Partial implementation is also possible. System
depends from the way sugar beet / root grows and from the things it needs for
growing. Fields obviously get sugarcanes.
How does your new nickname Jack Junkyard sound ?
You do convert fields from wasteland. Soil,
fertilizers and energy from trashes.
Well. I don't mind. It rims and fits to common
Remember Me naming policies.