Machinery Farming Sugar Oil - Sugar Cane Fields Fat farms  Future 2017  Space 2018  RD

Sugar Oil fields

There aren't any options for sugar oil. It is needed already for maintaining the current worldwide welfare levels. Welfare levels have been falling after oil-crisis, via devious soft hyper inflation. Most from sugar oil fields are used for fulfilling the current lack in oil production capacity. Got to get rid of the direct connection in between economical growth and oil price.

It is not me, who consumes busloads of oil and makes everything so big on this page.
And who wants / needs it with bargain price. Fields can drop price to around $10 per barrel. Back to early 1970s levels.

Sugarcane calculations

SUGARCANE   grams weigh
Sugar % 0,95 26,98 28,35
Protein % 0,01 0,27 28,35
FIELDS      
Cell length 30 km  
Cell width 3 km  
- size 90 km2  
       
Days in year 365    
Sugar for barrel 238,96 kg / barrel  
- Sugar plant 251,09 kg / barrel  
       
OIL      
- Daily consumption 81 000 000 barrels  
- Yearly consumption 29 565 000 000 barrels  
SUGAR      
- Daily consumption 20 338 397 538 sugar kg  
- Yearly consumption 7 423 515 101 263 sugar kg  
       
Harvest 60 000 kg / ha  
- per sq km 6 000 000 kg / km2  
Fields      
- Area 1 237 253 km2  
- Cells 13 747 pcs  
- Teams 6 874 pcs  
- RR-Blocks     3 437 pcs  
       
Sugar to Oil   sugar cal oil cal
- Sugar to oil 0,56 5 9
Oil liter to kg 0,835    
Oil barrel size 158,987 liters  
- Barrel in kg 132,75 kg  
- Barrel in sugar 238,96 kg  

Copy from basic spreadsheet calculations for sugarcane production.

Sugar cane is farmed in poorer, tropical countries. Brazil is the biggest producer in the world.
Worldwide sugar production is around 180 million tons a year. 3/4th comes from cane, 1/4th from sugar beet.

Sugarcane is tree / flower like plant. In 1.5 x 1.5 meter hectare there are 4 444 sugarcanes. When so, one cane weighs 14-18 kg. 
Cane is perennial plant, it lives 4 years.  During it's life time, it can be harvested four times, with 9 - 24 months interval. 
Growth speed is dependent on heat and humidity. In rainforest growth takes a year, and colder areas 2.
It is said, that plant likes 32C- 36C temperatures. Watered desert is optimal growth place for sugarcane.

Cane starts to grow from the planted body part or seeds. Planting depth is 15 - 50 cm.
Planting pit must be filled with water, after planting, you water the plant generously.
Recommended planting density on the field is 150 x 150 cm grid.

Cane needs 60 cm rainfalls, and good harvest 100 - 150 cm rainfalls per year.
Since it needs water, it obviously needs also lots of CO2.
Plant is not very demanding with soil. It prefers dry soil from wet.
Plant needs quite a lot of heat and sunshine.

Typical harvest is said to be 60-80 tons per hectare, with 12 month harvesting interval. 
When you calculate things, machinery goes with higher 80 ton value and production with lower 60 tons.

The maximum harvests are said to 120 tons per hectare. In India they talk about steady 100 tons per hectare, after 12 months growth.

With 60 tons per hectare, farmed area falls to 1.5 million km2 and 15 000 cells.
The big harvests are good to soil problem, but tricky with machinery.

For 120 cm yearly watering, you got to build a big water pipe from ocean to fields.
Fields need 10 cm watering per month, on daily level it means 3 mm per day.
It is possible, that ocean water for sugar oil fields can be cleaned from salt with filters.
Salt particles are quite a lot bigger than water molecules.

Another source says, that plant needs 60 cm rainfalls a year. And around 1 mm per day.

Cane fields do not need yearly sowing. 
It doesn't need big storages. You can harvest, when needed. Close the watering system, wait a while and go to field.

When you harvest canes, you should never break the skin. Sugar reacts quickly with water and liquids.
You should always pick the cane as whole. And keep the machinery and storages dry.

Sugarcane looks like desert plant. Cane does not have seeds. It is storage, where cane keeps water and energy.
It collects water and energy very efficiently, just like cactus and other desert plants.
When you farm cane, without drought and bad times, it collects water and energy all the time.

Quite obvious, that if you leave sugarcane without care into drought, shadows or cold, it starts to consume the cane-storage.

Machinery for sugar oil fields

- Sugar oil field needs sowing system, harvesting-transportation system, seed collection system and greenhouse system..
- Storing system must remove and keep humidity away from sugar plants. Sugar is sensitive to water and liquids.

The harvester units could share the pipeline widths, 20 meters With 20m width processing of 1 km2 area needs 50 km drive. 

With 6 km/h walking speed one box needs 9 working hours drive. You can build storing / storage system so, that you can sow and harvest all-day-long, in three shifts. With 24 hour day and three shifts one machine processes 2.88 km2 per day. 

The harvester collects 6 000 - 8 000 tons / shift. It makes  700 - 900 tons in hour. 

Three shift machine harvests 18 000 - 24 000 tons a day. When required harvesting capacity is 21 million tons a day, you need 1 130 harvesters.
5 days working week increases the need for weekday harvesting with 42 million tons. When so you need 30 million tons a day and 1 700 harvester teams.

Caterpillar harvester needs a trailer. Besides harvester you need bigger storage - caterpillar car - on the field.
If you build railways from fields to refinery, you do not need big additional storages in the villages. Then you get harvests quickly to processing.

Fields

Cell ( dimensions inside the cell are in the totals )
Field boxes ( in numbers of previous box ) Width Length Total  
Cell   45 km2 15 3   km
Swap System 2 90 km2 15 6   km
Train System 2 180 km2 30 6   km
Railroad Box 2 360 km2 30 12   km
Train yard 4 1 440 km2 30 48   km
Team blocks        
Mobile Village 4    1 440 km2 30 48 66 km
Worker area 4 5 760 km2 30 192 264 km
Refinery 10 57 600 km2 150 384 - km
In the picture you see actual cell widths, cell is 15.4 km x 6.4 km

Turn points at top and bottom are 150 meters. On the left, wildlife side, there is 60 meter route.
Inside cell there are 60 meter wide plant-free slices with 3 km interval.

Swap point is 250 meters, in the center there is pink 50 meter "good" route for pillar cars.
In between fields and pillar car road, there are 100 meters for harvesters and trailers.
On railway side there is pink 100 meter pillar car road.

With 6 km/h speed you handle two 3 km slices in hour. Swap team harvesters drives side by side on the fields.
On both sides of the swap track ( in the middle ).

- Railway roads : Railroad with 2+1 double tracks is 20 + 2 meters wide, 4 track highway is 11+2+11 = 24 meters. In total these are 60 meters.
- Roads : Railroad with 2 double tracks is 20 meters wide, 2 track highway is 10 meters. In total these are 40 meters.
- Cross roads : Railroad with double tracks is 10 meters wide, 2 track highway is 10 meters. In total these are 20 meters.


Wished tilt for the fields is 0.1 degree. It makes 1.7 mm / meter.
- On 3 km field it results into 5.24 meter fall.
- On 15 km pillar-car track fall is 26.18 meters.
- It is also the standard fall for drains. "Bigger than ground" angle buries the drains very quickly. Only mining companies are interested.

Railway box In this picture there is another side from actual railway box.
Actual box is 13 050 m x 30 860 m = 403 km2 or 13 x 31 km = 403 km2.
In between cells there is 250 m reservation for pillar car route.

The width of railway-highway part is fixed, it is always 60 meters.
Fixed width comes from movers, which goes over road and another double track railway.
- In 60 meter width there are always two double track railways and 2 track road. 
- free 30 meter space for 3rd double track railway / 4 track road / on-ground pipe, etc.

On the field-side there is 100 meter wide route for pillar cars. 
- In wildlife areas these routes are 100 meter pathways.
- Underground pipes are under pillar-car routes.
- Routes at the ends of the fields are hardly ever driven with fully loaded car.
- Pillar routes are easy to open for fixing / replacing the pipes.

Train yard / Mobile village

Train yard is the biggest field unit. It has 4 railway boxes.
Without surrounding wildlife areas it is 31 x 60.50 km = 1 875.50 km2.
In the center there are rails for mobile village.
Max trip to work is 30 + 15 = 45 km.

4 train yards forms the worker area, which is the biggest area in the field system.
Worker area is the area, you need for keeping one railway team busy all year long.
- one worker area system needs, that railway boxes are sowed on different years.

Wildlife areas distances in here are recommendations for minimum.
- You should keep mobile village areas as small / short as in here.
- Distances in between villages are free.
- Idea in mobile villages is to keep distances from housing to work short.

Refinery / village

Refinery is an efficient collection unit. It has 2 * 5 worker areas.
In the center there is refinery, train station or harbor.
Distance in between villages is little over 200 km / 130 miles.

Refinery area limits the number of trains per worker area to 2-3.
The max trip from field to refinery and back is little under 400 km. 
With 100 km/h speed train has enough time to empty the load at the refinery point within 9 hours.
Without villages areas, most distant worker teams, would've needed around 20 trains.

When you use rivers for watering, you can make them 15 - 20 meter  deep. 
Make them flow in the refinery slice. When you do so, it is possible use ships as transports.

Villages have also greenhouses and other seed utililities.

Division of the fields


RAILWAY BOXES

Railway lines are not connected, 
it keeps wildlife areas are free from humans.

- Field size 30 km x 12 km
- Dark Blue lines : Mobile swap points.
- Light blue lines : Turn points
- Red vertical line : Railroad-highway
- Red dots : Load points for railway
- Bright green : Mobile village area

Fields are divided to harvester cells, they are 3 km x 15 km. Three kilometer depth is fixed, it comes machinery.
Width is free. 15 km is maximum / optimal for machinery.
Machinery needs, that railway goes always in the middle. So that both sides forwards with same speed. 
In the box railway must be straight. You can make curves and shifts in wildlife areas. 

These harvester cells grows to railway boxes.
Railway box has 8 cells. It is 30 km wide and 12 km long.  Field area is 360 km2
Railways boxes are surrounded by wildlife areas. 10 or 4 km from the sides and 2 or 4 km in railway direction.
Wildlife areas are needed for creating functional ecosystem to fields.

When one harvester processes 0.12 km2 in an hour, it needs 375 hours or 3 weeks and 2-3 days for one cell.
- In 46 week working year there are 230 work days and 4 968 hours ( in here ).
- One harvester needs 13.25 cells or 596.16 km2 for one year harvest cycle, with 108 hour weekly use.

In work-division fields enlarge to bigger boxes as follows :
- Two harvester cells forms a swap point ( harvester team ), they are 3+3 km x 15 km = 90 km2.
- Two swap points forms a train system.  Train system is 6 x 15+15 km = 180 km2.

- Two train systems forms a railway box. Railway box is 12 x 30 km = 360 km2.
- Railway box is surrounded by wildlife areas.

- Four railways boxes forms a trainyard / mobile village.  Field area is 1 440 km2. Total length is 66 km.
- within train yard distance in between railroad boxes is 3 km, then comes longer 5-6 km wildlife area.
- in between railroad lines there is 10 km wide wildlife area.
- wildlife areas cannot be very wide, they get humidity and ingredients from the field systems.

With 12 harvesters railway team clears 1.44 km2 in an hour. 7 153.92 km2 in a year.
With sugarcane's 4 year lifespan, one railway team needs 6 sowing/cutting machines.
Sowing team needs one pillar car.

Worker area, is the area, one railway team does in one working year. It is 4 mobile villages with 80% efficiency. Earlier numbers are with 100% usage.

- - - -

- Harvester set has 3 drivers, harvester unit and two trailers. 
- Pillar car set has 3 drivers and one caterpillar car. 
- Break time team has 3 drivers for 1-4 harvesters. 
- Sugar train has 3 drivers, one locomotive and 3 km long car set.

The harvester team needs 6 or 2,4,8 harvester sets and 2 pillar car sets.
- 12 harvesters must be accompanied with 6 sowing machines and 2 pillar cars. 

Railway team has 2 harvester teams and 2 sugar trains.
- 12 harvesters, 2+1 pillar cars, 6 sower/cutters, 3 trains.

Swap / harvester teams on the field

The swap team has usually 3 + 3 harvesters. When so, everyone makes 7+2 hour work days.

Monday 5+6-15 15-24 free
Tuesday 9-18 18-3 0-9
Wednesday 12-21 21-6 3-12
Thursday 15-24 free 6-15
Friday free 0-9 9-18+19

In this table there is field teams working times. Need the 9 hour shifts, for dividing work evenly to everyone.
- As you can see, the times floats during the week.
- First and last shift of the week spends one hour for driving the machines to the fields.

Work time for the week is 36 hours. You live 11 to 12 weeks at the same train yard.
Machines run 108 hours on the fields / week. Without breaks and continuous driver changes.
- In the old stable village system you worked from Sunday evening to Saturday morning.

Then you have one day off during the week. 
Very long weekend, when shift moves from first to third.
Due to this, by default the shifts are changed in reversed order.
You have enough time to relax, make long visits, go far from the fields. 
The circling system and work times are up to the teams.
Doesn't matter, as long as the machines run that 108 hours a week.

Harvester set 2 and 3 has shifted, but otherwise the same schedule.

Sowing-cutting teams have almost the same system than harvester teams.
They have smaller trailers than harvester teams. Trailers are changed after a round.

- - - -

Pillar car drivers come to work 4 hours before others. 
After four hours, 2 drivers for first harvesters come to work with 2 break drivers.
After 30 minutes 2 drivers for the 2nd harvests releases men from previous shift.
Finally after 30 minutes 2 drivers for the 3rd harvesters come to work.

Break drivers begins the work by releasing pillar car drivers to lunch hour.
After break drivers have a coffee break. After break they go and release 1st drivers to 30 minute coffee break.
After 1 st drivers they release 2nd and 3rd drivers. After others coffee break, Break drivers have their lunch hour.
After lunch break Break-drivers releases regular drivers to lunch breaks.
Right after one hour lunch breaks, break drivers start to release regulars into coffee breaks.
Break drivers day ends to theoretical 30 minute coffee break. Break is real, if you do overtime.
Break drivers four and half hour stint after lunch, fits into regulations. In return you get 30 minutes shorter days than others.

- first coffee break swaps are made at wildlife side, so the break driver jumps from one harvester to another.
- lunch break swaps are made in the opposite ends.
- second coffee break swaps takes place at pillar car side.

- instead of harvesters, both break drivers have field buggies.

Pillar car drivers do not have fixed coffee breaks.
The pillar cars are emptied after an hour. 
With 40 - 80 km/h cruise speed, you spend less than 20+20 minutes to trip.
You have always at least 20 minutes at the train. 
At the fields driver has 10 minutes to unload and reposition a trailer.

Swap team has 6 harvesters, 2 pillar cars. 6+2+2 drivers per shift, 30 in total.
Pillar car's box is barely big enough for carrying three harvester-trailer sets.
During transportation there are 2 trailers over each other.
Harvester units are around 5 meter long. They fit into 4th "trailer space".

Railway team has two swap teams, who loads the train from both sides. 60 people in total.
- sowing team shift with 6 machines, has 6 drivers, 1 pillar car driver and 2 break-time drivers. 27 for 3 shifts.
- seed team's system is unknown.
- village people, Master and Mistress.

77 people plus seed teams.

The sample, with 80 million barrel daily production, needs 860 mobile villages or 215 railway teams.

3 km field depth and 6 km/h speed

After one hour work, driver is eligible to have cigarette break. Harvester's trailer should be capable of carrying 1 000 tons sugar. 
Fuel consumption is kind of wanted thing on the fields. Machines provides CO2 and humidity to horny canes.

Swap gives you the break, which goes by western work-laws. In nine hours you must have one 30-60 minute lunch break and two 10-15 minute coffee breaks.
You should keep the machines at work all the time. Cigarette break is 3 - 5 minutes.

46 week working year

46 week work year has 230 work days, every one has 4 week summer holiday at the same time. Summer holiday is used for cleaning and checking the systems.
Weekends are also fixed to Saturday-Sunday for service and maintenance.

Then there is that special Sugar carnival. Long weekend, when no one works.

The teams can have their 2 week holidays, when they want. Western-Christian team celebrates Eastern and Christmas-New Year on their western schedule.
Orthodox team follows orthodox system, Asian team celebrates Chinese New Year on holidays and so on.

46 weeks with 36 hour weekly work makes 1 656 hours a year. 
- Mobile villages makes it possible to use variable length work years. 7+2 hour days are fixed.
- System works as long as every one does as many days as the others.

- - - - 

Harvester teams, who works around swap point drives their sides always at the same place.
Railroad teams works also at the same place. 

Catering sets some demands to working distances. Rest-dining rooms and toilets travels with swap points and pillar cars.

The field area in between roads is coherent, there aren't ditches. Only small hills and valleys.

Part from team's wage comes from processed area / harvested sugar.

Although water pipes and drains are hidden, you cannot have plants over them. Watering system needs some free space.
With field buggy vehicle you can catch the machine where-ever it is.

In the diagram you see collection and catering-break team movements.
At the lowest level there is collector route, which connects sugar refinery with all threads.
After refinery there are routes for produced oil, etc.

You cannot easily refine sugar to oil on fly. Oil sets into fire very easily, on field conversion would result into widespread-wildfire risk. Then the refining needs controls, catalysts, separation and who knows what.

Water tower is missing from the picture. It is obviously in the same place than sugar refinery. At some hill top near refinery and common railway.

You can use the watering system for killing pests with poisons and spreading liquid fertilizers to fields.

Work on the fields

Machines in the picture are scaled to real-life looks.
In the middle there is low friction, smoothed driveway for pillar car.
Loaded pillar car always uses it. Empty car goes to harvester's trailer & turn area.

When harvester comes to swap area, it drops the trailer.
- Driver has his cigarette, possibly few words with the others, takes the empty trailer and goes back to work. 

Powered trailers can be operated and moved by pillar car driver. 
After trailer is dropped, pillar car driver takes the trailer.
He drives the trailer directly to the mover system. ( you don't turn fully loaded trailers ).
Empties and takes it to next grab point.
After car driver has emptied all trailers, he drives the pillar car to next drop point.

At the other end there is slice, which is never processed. It is used for turning the vehicle.
The turn place is 3 km from swap point. Driver turns the vehicle once in hour.
You process the slices so, that you skip 4 or more slices in the turn point. Turn takes less than minute.

? Without turn point and with 6 km depth, you need 2 pillar cars and drivers per harvester. Or awful many trains and railroads.
Each swap point needs two pillar cars. One is almost always taking harvest to trains, another one waits loads from harvesters.

Car's weigh put heavy demand for strength. Routes for cars are smoothed so, that they don't tilt too much.

Mobile Villages

Mobile village moves with worker teams. On the field area there are special train yards.
Yard provides connections to water, electricity and communication systems.

In the railway line, there are yards after every 66th kilometer.

Each mobile village has at least car, where there is kitchen, 24 hour shop-bar-restaurant, mail office and bank.
Then is various set of workers homes. Homes are built over double-track cars. Maximum size is two floors and 320 square meters.
You can have garden or playground on the car, you can have your own car ... or two in the village.

Mobile village consists from 1 railway team. It usually stays in it's place 11-12 weeks, four moves a year.
During one year mobile village has to travel at least 250 km. It would be difficult to build a village into one place.
If you do not live in the village, trains give you a lift to home for the weekends.

- One railway harvester team has 60 people
- Machines need one mechanic, 3 in total.

- Kitchen needs one cook. 3 in total.
- Then you need dish washer and food driver for harvesters. 3 in total.
- Shop-bar is open 24 hours. all year long, 2 people present, 6 people.
- Part from these jobs can be shared.

In traditional farmhouse there was two organizers and workers. Same system here.
Master organizes field works, Mistress kitchen and village works.
Master and mistress raises total to 77 people

Optionally there can be sowing and-or cutting team. When present, teams raise village size to 100 people.

Mobile village gets bonuses from the good cane export numbers. 
Mobile village is hosted by village. The village has greenhouses, it produces seeds, maintains soil and fertilizer storages, and so on.

Mobile village system

Mobile village
Sample village with 5 * 17 = 85 cars.
Red block = house car
Orange block = car park / garage
Green block ( both ) = outdoor block
Blue block = shop

Light blue areas streets
You enter village from the bottom
In sideways the lower street opens for letting trains railway cars in.
Upper street is made with railway cars.

In picture cars have holes in between, 
cars have folded seamless sealing systems on sides.

Village grows only in railway direction.
In this village there are 18 houses, 18 * 6 = 108 flats.
Village is around 210 x 110 meters.

If you want to develop your village or build a house of your own,
you get the car / cars from the house.
Cars are the same you use on fields.

 Train yards have streets / roads, rails are in a pit, below the surface.
Pits are covered, when village comes to train yard, it opens as many covers as village needs.
There are all kinds of cars, there cars with houses, garages / parking places, outdoors areas, road-crossings and railroad platforms.

Then there is special coupling car, car provides water, electricity and communications to village. 
The car is always on-line, when village settles down to train yard, car fills it's water tanks, and start to use water from pipes.
Drain water is collected with mobile system. You can go to toilet, when the village moves.

When you move, the train simply takes the cars and tows the car-row into new location.
Moves are made during weekend nights, with a slow speed.
In an empty train yard there are only roads and covered pits for cars.

Basic house is multifamily house with flats. Flat has kitchen, bedroom, living room and bathroom + garage for one car.
This comes from the house. One car has these 60 m2 flats in two floors, 6 per car / staircase.
Flats are for singles and people, who does not live in the village. Person, who comes with family, can get a bigger flat from the house.

Then you can have custom houses. Two floors, with 8 x 20 = 640 m2 is the maximum. Max weight is 600 tons.
You can build these custom houses on your own time, if you want to. If you are building a house, the construction yard moves with the village. 
Bigger than 8 x 20 houses are possible, they need special design and double walls for the move. Also possible to use non-standard 8 x 30 or 8 x 40 cars.

Outdoor cars can have parks, flower benches, playgrounds, walls, gates, etc.
Crossing car connects two roads at the train yard. Railroad platform cars allows circling business cars visit the village.

Main road has one car row in the middle. On the sides there are 9-10 meter roads.
The places for housing have three rails, the house in the middle, then there is one row in front of the house, one behind the house. ( see the picture above )

The standard flats can have more than one houses / stairs on one plot. Plots are surrounded with outdoor cars.
After that comes another 3 rail pit for the houses on the next street. Unused plots are covered with common outdoor cars.
Mobile village have fixed 6*8 = 52 m width for blocks, length is free. Up to village people. In between blocks there is 9 meter road.

- All houses are air conditioned. Villages are naturally open for everyone, not only to workers.
- You have a common fixed mailing address in the village. It comes from the village name, "street" and location of the house.
- If you get into troubles with the neighbors, you can change the location of your house in the village.
- If the local animals or people are hostile, you can have thick 8 meter walls and gates into village.
- Digital democracy works in the villages.
- All villages are themed, some will have tourist attractions, which follows the theme.

Refinery-village area and population center.

Refinery-village has 1 000 potential worker inhabitants.

You can have a home and family at refinery-village area and live weeks at the mobile village. You can buy or rent a home.
You can order things to village from refinery area. They are delivered with trains.

Possible to construct double track fun and shopping trains. They can circle the villages.
Villages get their own side tracks. First it is used in the construction of the village.
Also possible to build circling pillar cars from the old machinery.

Fields are so far from other places, that most obviously moves to the area.
And goes away only occasionally. Very old fashioned business from this aspect.

Somewhere at the fields there is population center with school, church, big shops, hospital, love and order, cigarette and booze shops, restaurants, et cetera. 
These utilities are not usually a big problem, when you come with thick wallet and good, long term job opportunities.

Ranches, roads and railways

Ranch, blocks are mobile villages

Typical ranch in unoccupied, plain desert could have 15 railroad lines and 3 villages.
- Ranch would have 30 railway teams. 77 people per team makes 2 010.
- Ranch would have 30+30 sow and seed teams. 27 people per team makes around 1 620.

- Total field area is 170 800 km2. With $100 000 / km2, fields would make $18 billions.
- then there would be 8 025 km railways on the fields. With 1 million / km, railways are $8 billions.
- 120 mobile villages have 3 km railway : $10 million each and $2 billions.
- 600 km multi-track railways to refinery area could cost $1 billion.
- then you need greenhouses and refineries. Could be $2 billions.
- Constructions would be $40 billions, interest is $2 billions a year.
- after these comes ranch's share from main water line and pumping station.

Ranch needs also full sized airstrip and helipad at the refinery.
Refinery area is population center, with many independent businesses and services.
After ranch is fully expanded, it produces 14% from current oil production. Eventually share falls to 1.5 %.

Ranch produces around 11 million barrels a day. 4 billion barrels a year.
- with $60 per barrel : $670 millions a day, $245 billions a year.
- with $30 per barrel : $335 millions a day, $122 billions a year.
- with $20 per barrel : $223 millions a day, $82 billions a year.
- with $10 per barrel : $112 millions a day, $41 billions a year.

Before the final fall, you have enough capital to expand fields to maximum, build worldwide double track railways, and so on.
The production includes the oil, you use for production and deliveries. One or two months production goes to fields and pumping station.

When you buy something, you spend certain amount of money to the purchase. 
If you buy it with loan, you pay interest for the purchase. With down-payments you acquire ownership to the thing you bought.

In balance sheet you estimate the current value of your assets.
When you calculate costs, you use interest for initial capital. Capital shrinks by the time, with growth of your businesses 
- you spend $50 billions to ranch now with $150 billon revenues
- after 10 years your revenues could be $600 billions, and the $50 billions loses it's meaning. 
- during the 10 year period, labor and other costs grow from $30 billions to $120 billions
- but the initial $50 billion investment-interest system remains unchanged.

Shrink of capital comes always from the growth of your own business. National and global growths only assists the growth of your businesses.
There are awful many examples from the companies, whose revenues have fallen at the same time, wider economies grows.
- With vehicles you got get money for interests, then you have to collect money for maintenance and new vehicle.
- the big field machinery has long life span, ship-train like 20 - 50 years.

Miscellaneous about roads and others

On the right there are basics for the walls and roofs to the extreme weather.
Both walls have two walls and thick, filled heat isolation hole in between Another wall is thick is thicker / better.
In Sahara wall primary wall is the inner wall. During nights thin outer wall allows the heat isolations to release the air to the outdoors.
In Arctic wall the primary wall is the outer wall. This wall releases the heat from isolations to indoors.

It is difficult to cool down room with arctic walls.
When you cool the room, most from the heat in the isolation layer comes to inside and slows down the cooling.

Both wall types have matching materials and heat isolation capacities.

- - - -

Highways and roads accompanies railways. Then there are water and oil pipes. 

The water is clean and the pumping is cheap. You can build ponds and creeks into wildlife areas. Make water lines to locals.

Passings for wildlife areas could be a mixture from bridges and tunnels. Then you could build overpasses for wildlife.
If the whole field follows one standard, you get lost very easily. One good reason for building themed villages.

If you ever build population centers to field areas, leave wildlife areas alone and some distance to them.
Fields are worthless pieces of industrial land. Wildlife areas are rich with vegetation and animals.

Refinery should be at the lowest point in the area.
- Center location shortens the deliveries, but distance to population centers is long.
- When you use center location, you move crops farther from the final delivery point, oil harbor, etc.

Watering and water towers.

Everything in oil consumption and sugar systems is big. Watering is not an exception.

Plants need 1-3 mm rainfalls a day. It means that one cubic meter covers 333 - 1 000 square meters. 

Watering : Oceanside pumping station ( fixed 28th May 2019 ) 

Total area 1 237 253 km2
     
Watering 3,50 mm/day
  1 277,50 mm/year
Area with 1 m3 water 285,71 m2 from m3
Cubics for km2 / day 3 500,00 m3 / km2
- days to secs 86400  
Cubics for km2 0,0405 m3 / s
- total 50 120,20 m3 / s
Energy    
Weight 50 120,20 kg / s
Height 1 500 m
-work 737 519 kN/sec
  63 721 622 633 kN/day
  23 258 392 260 863 kN/year
     
Energy 41 MJ/kg
  41 000 kN / kg
  34 235 kN / liter
Fuel efficiency 0,2  
-needs 90 kg / s
  7 770 930 kg / day
  2 836 389 300 kg / year
     
  108 l / s
  9 306 503 l / day
  3 396 873 413 l / year
Mechanical system

System with 3.5 mm daily watering needs 50 tons water in one second.
When you raise 50 tons mass into 1.5 km height, it's potential energy grows with 737 519 kN.
- When you do that once a second, the mass multiplies every second.
- For mechanical lift you need 150 million liters fuel in one year.

On the left 3.5 mm rain is divided into one square meter blocks.
Then I calculated how many square meter boxes you can process with one cubic meter water.
After that daily portion is divided to seconds.
Finally per second watering need is spread to field area.

Combustion engine powered water pump burns fuel with 20% efficiency.

Mechanical lift needs, that water is purified, cleaned from salt, etc.

From the table below you see how much big city consumes water in one day.

City consumption 10 000 000 citizens
water / citizen  300 liters per day
  0,3 m3
 total consumption 3 000 000 m3
 flow 35 m3 / sec

28th May 2019 : there was one prefix error in earlier complicated calculations.
- Watts were converted into kiloWatts and used as Watts. Same error in both.
31st May 2019 : fuel consumption formula missed days.

Physical lift with steamer

In principle, steamer works so, that you raise surface level temperature from 99C to 100C.
- it pre-heats the underlying water before vaporizing.
- It is possible that the steamer would work as follows, if it doesn't there is still tidal pumping station left.

One cubic meter water weighs ton. One cubic meter water vapors weighs 0.6 kg. When so, one water ton needs 1 m3 and vapors needs 1 667 m3.
When you boil one cubic meter ocean water in 1 m2 pipe , the vapors raises to 1 667 meter height. In ideal, non-leaking system, the lift is free.

When you cool the vapors at 1 500 m height, the amount of water you get from the pipe, is dependent on the speed and pressure, with what vapors come out from the pipe.
The speed with what vapors move is dependent on the speed, with what you vaporize water. Steamer is not like stove, it is optimized for vaporizing, not for warming.

First you boil ocean water. In the pipe, need for adding heat, is dependent on tubes isolation. Heat goes always upwards.

- - Calculations for the estimated fuel consumption - -

Steamer station    
Enrgy for heating 4 160 J/kg per 1C
Water's conductivity 0,6 Watt / meter
     
Volume for heating 50 120 kg
- energy for one second 208 500 kN
- tubes efficiency 95 %
  219 474 kN / sec
-water's conductivity 40 %
  548 684 kN / sec
     
Energy 41 MJ/kg
  41 000 kN / kg
  34 235 kN / liter
     
Fuel efficiency 0,6  
-needs 22 kg / s
  1 927 086 kg / day
  703 386 536 kg / year
     
  27 l / s
  2 307 888 l / day
  842 379 086 l / year

Water needs 4 160 Joules per kilogram for raising the temperature with 1C.
Joule is power, you get or need for one second time.

- If the isolation keeps 95% from the produced heat in the pipe, tubes efficiency is 95%
- For the additional heat you build a small power plant to the pumping station and use resistors in the tubes.

Water's heat conductivity is 0,6 Watt / Meter. Possible that heart works with 40 % efficiency.
When so 60 % from the heat goes up and down.

Steamers fuel efficiency is 60 - 80 %.
One kilogram of oil based liquid fuel has 41 MJ - 43 MJ per kg.
With steamer you get around 30 MJ per kg.

Watering

Arabia is the best place for watering. In the west there are mountains at Red Sea. Field area begins from the another side of the mountains.
In Africa there are Atlas mountains in Morocco. These 4km mountains are the only ones for Sahara.

Checked that open river can output enough water for the fields.
If basin is 2 km above fields, track 1 km wide and 10 meter deep, 50 000 m3/s discharge is kids play. Many rivers peaks to 100 000 m3/s.

Fully farmed Sahara needs 5 000 km base line the basin and 500 000 m3/s reservation. If you have to build it to full capacity, it will be the biggest river in the world.
Open pipeline wastes a little, but it is quite a lot cheaper and faster to build than closed pipeline. In open pipeline distilled water gets natural touch.
You can use pipes for going over hills or otherwise difficult places. Sometimes you have to pass rivers.

- - - -

The map is height map : green on the map refers to low elevation.
Primary target in Australia is to get the inlet and big water reservoir to Alice Springs / Ayers Rock area.
They are at the highest location in desert areas and in the center of Australia..
There are two high mountains. With mountains it is kids play to lead water into deserts.

In east Australia there is water divisor near ocean. ( pink on the right )
If you build pumping station near Cairns, the distance to closest natural route to deserts - near Hughenden - is only few hundred kilometers ( blue line on the right ).
Cairns is one of the highest places in Australia, 1 622 meters above sea level. North from Townsville.

From Hughenden there is long route to Lake Eyre. You get 1 000 km free-ride in first desert field areas. ( two dotted cyan lines. )

Distance from Lake Eyre to Big Red Rock ( Ayers ) is not very big.
When the lake has water, distance is around 100 km. Lake Eyre is 16 meters below ocean level. Have to climb 500 meters.
From MacDonnell and MusGrave mountains you can continue to western deserts.

The light blue line is another clear water divisor in Australia. 
When you build river to the divisor, you get watering system to western Australia and over 1 million km2 deserts.
Eastern Australia is full of creeks, which are dry most of the year. Australia has all-year-long rivers and lakes only at ocean sides.

Australia's industrial output is currently below $1 trillion a year. Fields raises the national output to over $2 trillions.

Watering : Primary pipes

In primary pipes water could move with 4 m/s speed. 3,6*4 = 14.4 km/h. 

The underground pipe in the fields has to provide water to 3 000 x 20 meter area.
The underground pipeline, which follows pillar car routes has to provide water to 30 km x 6 km area.
The pipeline which follows railroad has to provide water to multiple 360 km blocks.
The pipeline which follows sugar refinery's railway has to provide water to it's side.

From these pipes, only the underground pipes can be operated with pumps. And the pipes can have pressures.

With big pipes you use water tower system.
In water tower, gravity moves the water. You can probably use 9.5 m/s speed. Speed comes from the gravitational force.
No one has benchmarked water tower effect. Very difficult to say more.
- In water tower, gravitational force has double role. It moves and brakes the water.

With water tower system and preceding assumptions, 10 meter boxed pipe brings 3 mm rains to100 rain-road blocks. Blocks whose size is 360 km2.
When so, the water tower pipelines needs 350 boxed 10x10 meter pipes. In hosted tower, you should obviously use top/surface water. 
In seaside or router tower, you add / pour water to top.

Might be a good idea to use weather and time resistant plastics in the pipe works. Plastic also in drains.
The total length of both systems is million kilometers.  As long as you use plastic, you can use as big, thick and dense tube systems as needed. 

Should build line and pipes so, that it is easy to increase capacity, when the farmed field grows.
Water pipes follow the oil pipe systems. The existing oil pipe system transmits more oil than these water pipes water. Oil pipes are not that big.

The fields humidity and watering demand is controlled with sensors.
After field becomes fully functional and there are animals in the nearby forests, field doesn't need much watering.

- - Shape of pipes - -

The internal gravitational pressure makes low and wide pipe better than boxed and round tube.
- 10 meter wide and 1 meter high water tube pushes the lowest level with 1 000 kg load.
- 10 x 10 meter pipe pushes the bottom with 10 000 kilograms. 10 overlying 10 x 1 meter pipes are quite a lot better.
- 10 square meter tube's diameter is 3.57 meters, the highest pressure at the bottom is 3 570 kg. When the pressure system changes throughout the width, these pressures creates turbulences into tube ... all the time.

Rectangle has clear pressure system, which grows towards bottom.

If you want to optimize the pipeline, you widen the 10 x 1 meter pipe towards bottom. 
Tilt angle at both sides could be 30 - 45 degrees. With 45 degree tilt the bottom width is 12 meters.

- - Calculations - -

Total area 1 237 253 km2
Watering 0,0405 m3 / km2
Water pipe    
Water's speed 4,00 m/s
Area for pipe 0,0101 m2 / km2
- radius 0,0320 m
- diameter 0,0641 m
     
Total area 12 530 m2
- pipes diameter 71,30 m
     
Pipe, rectangle 10 m
-area 100 m2
-count 125 pcs

Primary pipe from pumping station

When water moves with 4 m/s speed, 
the cross section area of the pipe is the requirement per second per 4
-: So square kilometer needs 0,0405 / 4 = 0,0101 m2.

 

Cell width 15 km    
Cell length 3 km    
Slice 20 m Watering  
- Slice size 0,06 km2 0,0024 m3/s
- Cell size 45 km2 1,82 m3/s
Pillar route 90 km2 3,65 m3/s
Train block 180 km2 7,29 m3/s
Railway block 360 km2 14,58 m3/s
Mobile village 1 440 km2 58,33 m3/s

In this table you see the watering demands for various areas.

Water tower's transmission system

In the picture you see tower. When you add water to host, gravity drags hosts water down. 
This creates pressure to bottom. From the bottom the pressure continues to client tower.
Since the client tower doesn't prevent or rise the pressure, it should remain unchanged.
The more water your pour into into host tower, the faster the pressure and water forwards.

At some point the water level in the host tower and the pressure in connecting pipe starts to raise.
The tower system switches into looped system. The more water your pour to tower, the more pressure in the pipe raises.
This hike fastens the speed, with what the water in client tower raises.

The system is different from the way gravity makes rivers float. It is also different from manmade water pump.
Manmade water pump works with overpressure. Water tower does not have any over pressures.

Without this tower system you need 215 ten meter pipes. In tower system you can use "free" pressure in long and big pipes.
In closed system pressure should not vanish on the way. You can for example use common water-pipe network's 4k pressure.

In the calculations, you can use water's viscosity for estimating the force, which goes into pipe with some water height.
In the system you adjust the water levels with pressure sensor in connector pipe. Viscosity is needed only for estimating the height of host tower.

Client tower does not have to be very high, high enough to keep the connector pipe hidden and the system coherent is enough.
The last blue arrow is bit difficult to explain properly. It points to wrong direction. Almost non-exiting pressure pushes heavy mass upwards.
Piped liquid's capability to climb over mountains is another difficult thing. It shouldn't do so. Does it anyway.

Cannot use the system with gases, fumes from old oil fields.

Miscellaneous

Due to watering demand, easiest places to start are Saudi Arabia, Yemen, Oman and United Arab Emirates. They have high mountains at seaside. On the other side ground goes down all the way. In Africa you need very long and big pipeline for Sahara. And enormous pumping stations at Atlantic coastline. Possible to start also from eastern side, Egypt and Sudan. Planned once a water channel / river to Sahara, for drilling oil from the beneath.

- Train deliveries allows you to combine railroad blocks from various places.
- Two track double track train is wide enough for moving slow worker pillars from one place to another.
- You can use all four tracks during Saturday-Sunday night.
- Faster, empty pillar car can be driven into new locations. Empty car goes over road without ruining it. Almost as fast as train. Can also pack field pillars to pillar car.

When you sow the fields, you should use fields own seeds. By the time the plants obviously adapts themselves to the area, form their own desert subspecies. Plants are not stupid like rocks.

Sand desert at warm area does not need much basement work. 
- usage of pillar cars makes the route creation almost free. Clear driveway is enough for jeeps and pillars.
- you can drop the number of roads to reasonable /  marginal levels.

The capital costs are devious, if you spend too much, the spending raises the production costs for an awful long time. After the money is wasted, you cannot get it back.

These calculations are sample from the way you can build the system. Also a proof, that everything is possible, with profitable sugar-oil production.

You can get roads for sugar-rally series, tourist attractions to exotic-vintage villages. Long roads, on which you can test various cars. 


Fields are never quiet.
Harvesting are sowing teams are on the fields all the time. Then there are people, who controls ground and air humidity, operates the watering-fertilizing  system. Teams, who spread more soil to old fields and teams, which creates new fields. Something going on, all the time.

OBSOLETE : What does special care mean ?
Auch. You do not cultivate land. Instead of spiked harrower, you use rolling harrower. Rolling harrower does not raise ground to the surface.
It doesn't cover the thin ash-soil layer with worthless sand.

When you deal with common clay-soil, fall-time cultivation raises roots and tighter, pressed clay-soil to the ground. 
In the spring you break and mix the clay with spiked harrower.

Without harrowing, the cultivated soil does not take much water. I do not know, whether plant's roots need oxygen or not. 
Without cultivation and harrowing, sowing is impossible. Small heads in sowing machine cannot penetrate inside the untouched soil.
Not yet known how ash-soil acts ... how tough it gets ... in farming. 

System is ready and costs are tolerable. What next ?
Should start the field tests. And development of sowing and harvesting units.

Donald, fellow reps and midgets have  said it very clearly, that they do not want sugar-oil and Santta Claus Field Facility into USA.
Any alternatives for Las Vegas area. Saudi Arabia, Australia, Sicily and some African country ?
Haven't thought next actual moves. Have pushed them to the time, I have happily moved away from Finland.

Have you ruled USA and Nevada out ?
No. In my opinion resistors are rather alone. Nevada can never host big sugarcane fields. Winters in area are too cold.
Santta Claus Field Facility will not get a lab for sugarcane  researches. Only general desert to field projects are possible.
Sicily is rather good place for research, just enough warm and humidity. Part from olive fields can be converted to sugarcane fields.

Metal industries and steel companies get lots of orders and work from the fields.
And Donald is dying to throw all these jobs to Chinese.
It is the same in Europe. Do not know what kind of policies the counterpart, Chinese king of stock markets, has.
Asian and American Kings of stock markets. What is wrong with this idea ?
$40 trillion or 50% base, the markets got from Jack and his works.

How much steel trash plants produce ?
You can estimate it with the number of sold cars. The number is near the amount of steel trash plant produces in tons. Worldwide trash-steel production could be near 40 million tons a year.
US and EU people literally throws 10 GW power production capacity into trash cans every year.
What a waste.
Few years ago EU had some talks about trash plants. Think that midgets slashed the talks down. Do not remember or know what kind of plant they had in mind. Possibly some kind of gas collector.

- - - -

Besides politics and other hostiles, what kind of problems fields have ?
Ash-soil production speed could limit the expansion speed. Then you got to attract animals to the fields and their surroundings. Possible that you dedicate few cells to forests, natural vegetation and wildlife. With ash-soil, water trains and watering systems you are certain to get all fields going. All major problems are resolved. 

Fields bring higher schools and better healthcare systems to African countries. Africa hosts almost half from the fields. The work at the fields is not very heavy or demanding. You work in three shifts. Villages, where you live, have unique, exotic or vintage looks.

Fields remove also food problems and hunger from Africa. Some cells can be used for efficient food production. Food cells gets the same systems, than oil cells.

The sowing and harvesting times are stretched as much as you can. Depends on local climate.

You are finished with sugar oil. For now. Who will operate fields ?
Oil companies from various countries. Much like before, with shared oil delivery, watering, seed-fertilizer delivery systems. The calculations and stories in here are for the whole field set.

Oil companies will give up from the search of new ground oil fields.
They have already given up, so difficult to find new bigger oil fields anymore. It's just a waste of money. In the future you expand your farmed fields with last years proceeds.

Besides Africa, Australia, Arabia and USA can host bigger converted fields.
To common people sugar oil means, that gas price falls, when consumption and economies grow.


Fields are not used for food production ?
Africa, which suffers hunger and lack of food, is an exception. Massive production / export would dump the food prices and result into big losses. Food production is a future option for growing population.

Sugar you produce in oil fields cannot be refined to sugar.
No. Fields uses ashes from trash plants in the soil mixtures and fertilizers. Fields can use ashes just like they are. It means, that sugar and oil you get from the fields has always small amounts of things which are forbidden in common food. Most from these forbidden things vanishes, when oil is distilled. They end up onto roads, in asphalt ... tarmac. Eventually they mix into nature. Nature is not as clean as you might think.

Then there all kinds of regulations for food. When you do not use canes in food production, facilities do not have to be clean and follow the regulations. During harvesting, you do not have to care,  if some field is suffering from some disease and so on. Viruses and bacteria dies in distellery.

You can build medical refinery for cosmetics and medicines. Use canes, which are used in food production as raw material. Keep the refinery and distillery clean. Mix the unused stuff with other distilled products.

How much corn production costs ?
As much as oil production. One oil barrel weighs 144.69 kg. When you divide $20 with weigh, one kilogram costs 14 cents, lower limit is 4 cents. From one cell you get 80 000 000 kg. Wheat has around 3 500 cal / kg. There are 365 days in year. Human needs 2 000 cal / day. In one year you need 730 000 calories. When so, one wheat cell produces food to 380 ... hmm ... with accurate Jewish system to exactly 383 562 people.

Your share from $10 market price is 2 cents. It makes only 590 millions a year, after project is finished. Less than those two banks stole from you. Satisfied ?
It's okay ... not the thefts, of course ... but the share. Not getting a single cent from trash plants and their recycling systems, energy production.

Production cost does not fall with increased production. 
Right and wrong. With bigger machinery and cells sizes the time you spend on 10 km2 area falls. When so, the production cost per barrel falls. The labor cost is way above fuel costs.

The world is in deadlock, because of the Halloween Hack and big fall in oil prices.
Just like I said right after hacks. Oil costs around $65, but at gas bumps, economist pays already more, than he did, during the time oil price was $100.

What kind of polices the fields have for wild animals.
There aren't many at the moment. Sugar is not very good food, you got to mix or moisturize it ... before it is tasty. 

Auch ... What if animals start to eat your precious sugar ?
Just said it. Animals are not very likely to ruin the harvests. They are free to take few bites from the plants. And that's okay.
Animals are welcomed to fields areas, they are the ones, who vaporizes the air with their breathing.
If they start to develop sugar addictions, you can increase the farmed area.

There aren't any speed limits and cops on the sugar field roads.
Enough straight road for testing Ferrari's top speed.

There will be sugar carnivals at the end of sowing and harvesting seasons ?
With big fireworks, booze, live music and cigarettes ?
Okay.


Cabins for two to every vehicle. Sound proofed, air-conditioned, suspended, audio system ... good quality driver's seat, ashtrays ?
Cabin protects you from wild animals, heat and sunlight. Sound proofing comes from regulations and comfort.
The jobs are not very motivating. Slow speed, straight forwarded driving most of the time. Second seat is for a friend, workmate, instructor and so on.
New trucks have suspended cabins. They don't have much springs, either.

Refrigerator for snacks and drinks ?
Immo has hidden cold locker, which takes the cold from air conditioning. Such thing obviously fits into cabins.

The units must be telescopic or foldable. 
No. Not necessarily. On the fields you drop the trailer 15 meters from caterpillar car. The mover fills the cap with mover bridge. Mover lifts the sugar into 10 meter height from 2 meter trailer.

With a lift in trailer, you need only one trailer.
Yes. But you cannot pour the load into one pile. You need raiser or drive-in mover, with 600 ton box.  600 ton lift increases strength demands and weigh of trailer quite a lot. The lifted front of long trailer raises to sky high altitudes.

Could use a one trailer drive-in system, where you open the bottom and drop the sugar into pit. Pit system would need hydraulic jacks for carrying the load during the time you open locks. After you have opened the locks, you release the jacks and let crops fall into pit. Drive through the pit, close the bottom and return to field. The trailer needs V shaped bottom for the system. You empty the pit to pillar car with movers. The pit system must be mobile. Folded and mounted to the sides of pillar car. Two trailers with optimized coupling system is as fast as one trailer system. Drop system suits to storages. And pillar cars.

Think that these systems will spread into common farming. 
Don't know. Possible. The caterpillar with separate harvester unit, which feeds trailer in the back, cuts the cost of farming quite a lot. You can use tractor or caterpillar all year long.

Combined harvester, you use with wheat, barley, rye and oat is an expensive motorized machine, you use two weeks a year. From the inside you find a simple mover, which leads into shaker-filter system. It separates most seeds from the body. Beer and booze are made from barley. Macaroni, delicatessens and white shaded bread are made from wheat. Rye and oat are used for bread making, too.

Rice is harvested with an application from combined harvester.

- - - -

OBSOLETE : Coated road network goes from village to village, only in shorter 6 km direction. 
Then there are some connector roads in 60 or 90 km direction. Short 6 km roads goes directly to village, they divide storages to western-eastern or southern-northern cells.

Mechanics and first aid people uses helicopters. Roads are used for transporting pillars, units and other big things.

You cannot drive heavy pillar cars over roads just like that. There are routes to refinery. They go alongside connector roads. The routes for track vehicles have crossings for shorter village roads. Crossing is short special made part in the village and connector road. Stronger coating and base than usual. Then it has leads for the pillar cars and caterpillars. It is also the way, you use for driving new vehicles into cells.

Leads for the crossing are 150 x 30 meter concrete plates. The plate straightens and levels the pillar car with road. From the plate, the car can cross the road without trails. Without plate, the enormous 2.5 million kilogram weigh would gather into small road-to-track areas and demolish the road. You can later widen, lengthen and strengthen the plates, when needed.

Cheaper possibility is foldable coating of the road. You raise the coating during the time of crossing. After crossing, you drop the coating back to ground. Possible that you clear the tracks, before drop.

There aren't many crossings. First you drive to connector route, no crossings. At connector road you either stay on your side, or cross the village road. Also possible that you have to cross the connector road. After entering the connector route, there is one crossing after every 60th or 90th kilometer.


Five days a week only.
Weekends are reserved for maintenance and repairs. When needed, you can do overtime during weekends.

How much labor costs for sugar oil fields are ?
Ouch. One worker could cost around 50 000 per year.
There are 2 000 harvesting teams, Four in each makes 8 000 Three shifts goes to 24 000.
Sowers are 1/4th from harvesters. 500 teams and 6 000 people. 
Seed creation needs people. Lets say 10 000

Around 60 000 workers in total. With 50 000 they cost around $3 000 000 per year.

Fuel costs with self made gas, are not very big either. With 15 billion liter consumption and 50 cent liter price the fuel costs are less than $10 billions a year.
Cannot estimate fertilizer and watering costs.

With 1.5 million km2 fields you can replace the current production. 
The sowing and harvesting cost for the area could be $15 billions a year. After that comes the sugar-to-oil conversion cost. It is almost free.

The yearly revenues from current oil production are somewhere near $2 trillions a year. 

Good business.
No need to worry, that the sugar-oil project would die into financials. Costly and lossy production. 

How much sugar oil barrel costs ?
Running costs are around 50 cents per barrel. 

After that comes capital costs. 2 500 ... lets say $4 million machines ... 12 billions. Railways and roads ... 10 billions. Refinery 10 billions or less. Seed creation 20 billions.

Field price has very big meaning for the cost. With $100 000 price per km2 land cost is $150 billions.
Could spend another $150 billions to conversion. 

Without conversion and oil production deserts are worthless wastelands. Price you can pay is dependent on the things you get in return.
The more you pay, the less you get to the villages.

5% interest for $500 billion capital is 25 billions. It makes less than 1 dollar per barrel. So the total production cost is 1.50 cents. 
Far from impossible. 1.50 cents is more likely to be exaggerated than belittled.

Current yearly oil production is around 30 billion barrels. The oil you need for farming needs around 100 million barrels, slightly more than daily oil production. 

30 billion barrels and $65 price makes $1.95 trillions a year. When daily consumption is 81 millions, in 365 days you consume 29 565  million barrels a year. During 2014-15 manmade $3.5 trillion yearly recession, oil price fell from $100 to below $50, from $3 trillions to $1.5 trillions.

There is no need to save money in construction, but you should not waste money for nothing. Boys sponsors have been suffering from the lack of good, profitable and reliable investments for ages, getting the required billions for field-system construction, is not a problem.

Could use 20 year obligation loans / bonds for collecting the capital from banks and other investors. Use the fields as guaranties for the direct loans.

Is $1.50 production cost very low for oil ?
No. It is low, but not very low. Cost of ground oil drilling is near the same levels. As long as there is lots of oil in the field. And the field is in sand desert. The cost misses fertilizers and soil.  Should get first field going, before you can do more accurate calculations. 

Is it possible go down from $1.50 ?
Yes. Made the calculations with loose and fair values. No need to minimize the costs.
Are you joking ?. 
No. 50k a year or 4 000 a month is good earning in everywhere. Oil hasn't been below $10 after 1973 oil crisis.

Low price helps earth to recover from climate change.
It boosts oil consumption with big numbers. The desert fields allows you to consume 10 times more oil than now.

How about interests ?
It's up to you. Flat rate, with periodic checks, secures the capital. If you sell the bonds also to private people, you need a low cost system for giving up from the investment. You could sell short and long term bonds. The longer the term, the higher the interest. 

Oil companies can also use own assets and debts for constructing the fields. Problem is that dividends are double taxed. Bonds are tax free for oil companies. Bond owners pays taxes. With bonds it is possible to transfer the taxing to fields host countries. When so, interests and capital are not as heavily taxed as in for example Europe.

It happens, when bonds are unleashed and sold by host country's subsidiary. HQ can hold the registers and take care of the interest payment-taxing systems. EU-USA cannot collect taxes from other countries capital. 

It is a fair system, no need for anyone in host country to nationalize fields. Big oil company is equal or better operator for the fields than locally owned company. Nationalization is always a danger, when you transfer bigger amounts of money away from the country. It has never been in the news, but Saudi's belong to those, who have taken over all local oil fields. Big US and EU rooted oil companies are former owners of Saudi Arabian oil fields.

What happens to the bonds, if they are eternal, like you planned ?
Nothing. They keep their nominal value. But financial growth reduces their relative value. 20 trillions is currently almost 30 % from the value of world economies. Not so long ago value of the world economies was 20 trillions. And the value of the same investment would've been around 6 trillions. Interest you pay for capital compensates the fall, interests keep or increase the relative values of the investments.

50 000 workers.
The number misses people, who expands the fields. The expansion is financed with proceeds from production. The sample is calculated for fields, which are expanded to the size, that matches current oil production. Fully farmed fields have over 500 000 workers. Daily oil production is over 10 bigger than now. Matching production gives you a chance to make all kinds of comparisons.

Then the machinery gives work to awful many people outside the fields. You cannot keep the machines forever, you must renew the machinery all the time.

When the deserts are fully farmed ?
With 4% yearly growth, fields last to 2050 - 2060. You have 30 years to develop space green house tech.


Space greenhouse project continues.
There are 17 million square kilometers subtropical deserts on earth. 10 million square kilometers is near the most you can convert. It takes some time before Space Greenhouse tech is ready. Desert to fields project is start up for farmed oil. Space Greenhouses brings you a chance to get national oil fields.

In space green houses machines are on the fields all the time. In night and winterless space you get at least bigger harvests a year. Weigh is not a problem. Problems are in access, ecosystems and oxygen creation. Common green house hints, that plants can live without animals. They are closed boxes, where the only external factor is sunshine.

Houses need space cattle and fully implemented ecosystem.
Partial implementation is also possible. System depends from the way sugar beet / root grows and from the things it needs for growing. Fields obviously get sugarcanes.

How does your new nickname Jack Junkyard sound ?
You do convert fields from wasteland. Soil, fertilizers and energy from trashes.
Well. I don't mind. It rims and fits to common Remember Me naming policies.

Oil is kind of a solid and visible form of flow energy.  Both are very flexible, easy to modify.

 

 

xxxx You can drive over recently sowed seed, it is recommended to do so after sowing. 

OBSOLETE : Villages

Village
In the picture there is boxed village.
- pink catering and green house facility is in the center, in horizontal wasteland area.
- left from center there is wasteland area, which is shared with wildlife.
- double / four track railways goes from south to north. alongside go roads and pipelines.
- western railway has station, maybe something more.
-.village is east / right from catering. Village ends to eastern railway.
- after eastern railway wasteland continues.

- in wasteland-village slice there is road and two track railway. These go from west to east.

- 10 km wildlife slice in the middle is surrounded by vertical all-terrain vehicle pathways.
- they are needed for driving pillar cars into fields.
- these routes provides as short / fast access to fields as possible.
- 10 km slice does not have crossings / pathways for vehicles.
- 2 km slices have few clear pathways for catering teams.

Ideal location for trash plant is in the western wasteland area, at the village borders, on the left. 
There is double track railway for transporting the trashes, distance to residential areas is 60 - 70 kilometers.
Fields need coal to the ground and air. You can load produced electricity to big mobile electromagnetic batteries.
Double track train can handle 20 x 8 x 6 meter heavy cars.

Village has
- 264 km 4 track railways, highways, primary water and oil pipes.( 2 * 132 km =  264 )
- 140 km 2 track railways, common road.
- 4 worker blocks, 32 railway blocks, 64 swap blocks, 128 cells
- 24 harvesters and pillar cars. 6 sowing units
- 96 people for harvesting, 18 for sowing
- possibly 18 for sugar cane cutting / seed creation.

- at least 12 train car sets with drivers. Each shift needs drivers, 36 drivers.
- total number is dependent on distance to refinery, you always need 3 trains per team.
- two train system works only with 200 km distance and below.

- Two break-time drivers handles 4 harvesters,  you got work in 4 harvester groups. You need 6 teams and 12 people per shift, total is 36.
- Then you need food driver for harvesters. 3 in total.

- Sowers need 1 break time team with 3 drivers, 9 in total.
- Cutters need 1 break time team with 3 drivers, 9 in total.
- Then you need food driver for sowers and cutters. 3 in total.

- Kitchen needs one cook. 3 in total.
- Greenhouses could need 4 day time workers.
- Garage needs one mechanic, 3 in total.
- Seed-creation facility and system needs daytime staff too. 4 or so.

- Shop-bar is open 24 hours. all year long, 2 people present, 6 people.

Master and mistress raises total to 250 people

Railway system does not need short range storages in villages. All canes are somewhere near refinery. 
Villages have shelters and workshops for machinery. Housing for staff and tourists. 
In the picture you see the village block as it looks on map. Wildlife areas are green.

Worker block is 8 railway blocks. One railway team can process around 8 blocks a year.
In the village block there are 4 railway teams and 4 worker blocks. 

Village is an independent ranch / unit. It imports fertilizers and exports canes.
After field creation, village people takes care of everything.
You work at the same area all year long. Year after year. You are much like a hired farmer.

In the center of the village block there is a village.
It is made for maintaining machines, providing catering and providing housing to workers.
Village gets bonuses from the good cane export numbers. 

In traditional farmhouse there was two organizers and workers. Same system here.
Master organizes field works, Mistress kitchen and greenhouse works.

If everyone lives in the village, it has over 250 people and their families.
Enough to at least local shop-bar.

In the picture fields are divided to blocks, in real life teams processes the fields how-ever-they wish.
Max distance from village to machinery is 60 + 65 = 125 km. Distance to next village on the same railway is around 30 + 120 + 30 = 180 km.

Village is placed to wildlife area. By default the areas behind villages are left as they are. 
You can build independent business facilities to these 26 x 2 km slices. Air strips are possible, etc.
The wasteland behind the village have road to next railway and village in there. Road is 70 km long.

At refinery area there are school, church, big shops, hospital, love and order, cigarette and booze shops, restaurants, et cetera. 
These utilities are not usually a big problem, when you come with thick wallet and good, long term job opportunities.

You can have a home and family at refinery area and live weeks at the village. You can buy or rent a home.
You can order things to village from refinery area. They are delivered with trains.

Possible to construct double track fun and shopping trains. They can circle the villages.
Villages get their own side tracks. First it is used in the construction of the village.
Also possible to build circling pillar cars from the old machinery.

Fields are so far from other places, that most obviously moves to the area.
And goes away only occasionally. Very old fashioned business from this aspect.

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Highways and roads accompanies railways. Then there are water and oil pipes. 

The water is clean and the pumping is cheap. You can build ponds and creeks into wildlife areas. Make water lines to locals.

Passings for wildlife areas could be a mixture from bridges and tunnels. Then you could build overpasses for wildlife.
If the whole field follows one standard, you get lost very easily. One good reason for building themed villages.

If you ever build population centers to field areas, leave wildlife areas alone and some distance to them.
Fields are worthless pieces of industrial land. Wildlife areas are rich with vegetation and animals.

Refinery should be at the lowest point in the area.
- Center location shortens the deliveries, but distance to population centers is long.
- When you use center location, you move crops farther from the final delivery point, oil harbor, etc.

 

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xxxx Worker area needs also 1-2 three sowing + seed teams. Village needs 5-6.

xxx Village's catering facilities and green houses are near the middle of two primary railway lines. 
xxx Distance in between primary railways is 30 kilometers, highways have 60 km interval. 
xxx Villages narrows the wild life area with 120 km interval.

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xxx Can use similar kind of axle system also in pillar car.
xxx Puller wheeled system makes suspension easy. All wheels can go up and down when ever needed.
xxx For steering you need differentials to the primary axle, which powers tracks. Pillar car uses also covered tracks and wheels.